https://uploadvr.com/7invensun-eye-tracker-for-vive/
If the requirement for rendering VR can take advantage of eye tracking, then the computer will not need to work so hard. It will render only the part that is being tracked by your eyes...
The advantage of this is (according to the linked article) that the minimum spec to run such a system is far lower than is currently the case with the technology used in the Vive. It's initially Vive only but by extension LGSteamVr and Facebook's Oculus and other VR headsets could potentially be developed for.
A welcome innovation, though hopefully with a lower pricetag, otherwise it seems less attractive to those looking to save a bit of money not upgrading their PC. It does however, suggest that the entry point for a PC supporting VR will get even lower than it is now, which has to be a good thing for adoption, uptake, development and innovation for VR generally.
If the requirement for rendering VR can take advantage of eye tracking, then the computer will not need to work so hard. It will render only the part that is being tracked by your eyes...
The advantage of this is (according to the linked article) that the minimum spec to run such a system is far lower than is currently the case with the technology used in the Vive. It's initially Vive only but by extension LGSteamVr and Facebook's Oculus and other VR headsets could potentially be developed for.
A welcome innovation, though hopefully with a lower pricetag, otherwise it seems less attractive to those looking to save a bit of money not upgrading their PC. It does however, suggest that the entry point for a PC supporting VR will get even lower than it is now, which has to be a good thing for adoption, uptake, development and innovation for VR generally.