HTC vive VR questions! :)

Soldato
Joined
25 May 2011
Posts
3,299
Is it a case of that the hardware is there regards the quality of the display, but the software isn't?

I have read SS makes a huge difference...... So I'm guessing that confirms it's the low resolution games are produced at?

£760 is a lot of money for me to jump on board!
 
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i run mine on 3570k over clocked to 4.6 and a gtx 970. not had a problem on any game other than nvidia fun house. i have to run it at medium everything else ive had maxed out with 0 issues
 
When you watch youtube vids of vive games the gfx look a bit poo and low res but when you actually experiance the vive firsthand and i do mean "experiance" the gfx are pretty good depending on the game of course. But its not the gfx that make you go wow its the immersion, depth and scale of the world your placed in.

I run ss at 1.3 which makes the gfx look twice the res of the original.
 
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When you watch youtube vids of vive games the gfx look a bit poo and low res but when you actually experiance the vive firsthand and i do mean "experiance" the gfx are pretty good depending on the game of course. But its not the gfx that make you go wow its the immersion, depth and scale of the world your placed in.

I run ss at 1.3 which makes the gfx look twice the res of the original.

Well said. The immersion is what it's all about.
 
I have read SS makes a huge difference...... So I'm guessing that confirms it's the low resolution games are produced at?
The games aren't "produced" at a low resolution - the Vive simply runs at 1080x1200 since that's the native resolution of each panel. Unfortunately this can reveal some annoying aliasing artefacts. A brute-force way of reducing this is to supersample the image, i.e. render it at a higher resolution and scale it back down to the panel resolution. This increases the load on the GPU, so you really need a beefy 1070 or 1080 to get the most out of it without reducing the framerate performance.

As others have said, you really look past the graphics and display limitations within seconds of putting on the HMD. The ability of being able to completely move around and interact with the environment using the controllers is what it's all about. :)
 
i think the graphics are fine, i have 17 vive games in my steam library all with varying visuals and can say none of them look bad, call of star seed looks amazing so does the lab and ghost town mine ride.
i was a bit worried my pc wouldnt handle it well but its doing way beyond what i expected so far.
 
Yup agree with all the above. ignore the graphics. It's all about getting a nie constant 90 frames a second for smoothness and the rest is filled in by your brain. It can really be fooled even with 'cartoon' graphics!
 
Of the games that makes me believe I'm actually there, and completely submerge my mind in the virtual reality, the ones that do that most frequently are the ones arguably with "poor" graphics (Vivecraft and budget cuts).

There are studies on presence and immersion in VR. If you have access to any University library or other sources of peer reviewed journal articles, do a quick search. Informative stuff for sure.
 
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