Hyperthreaded games

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Now the general advice I'm getting in Hardware regarding a gaming rig is go for an i5 as games don't use hyperthreading.

This makes me wonder though will games soon be developed to take advantage of hyperthreading or is it just something that isn't neccasery in that kind of software?
 
You see a lot of the gaming I do is strategy sims like hearts of iron 3, this has the most basic user interface but can 'chug' because of all the calculations going on.

Will hyperthreading be useful in such a case.

I feel in some 'build' and 'sim' type games hitting your FPS target isn't always going to be the limiting factor for smooth gameplay, would others agree, or have I misunderstood the subject ?
 
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