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I did some benchmarking today...

Soldato
Joined
12 May 2011
Posts
6,280
Location
Southampton
I've been impressed at how well my little 1.6GHz Windows tablet handles some modern games (namely GRID Autosport) and I thought I'd see how low I could go with another well optimised game- GTA V. I wanted to see what effect massively reducing the clock speed and thread count had on frame rate and also compare it to Just Cause 3 (a 'poorly optimised' game).

My PC:
i7 4770k @ 4.2GHz
8GB 2133MHz DDR3 RAM
390x
Samsung Evo 850 SSD

I therefore set the games to run at medium-y settings, at 720p windowed, and manually started limiting the clock speed using windows power settings. I'd then set the affinity to work on 8, 4, 3 and 2 cores. Like this 4c, 1.6Ghz example:

4c%201.6GHz.png

I did a 30 second benchmark running forwards in a busy part of Los Santos. Anyway basically the results came out like this. It took a little while to realised that I needed to allocate alternate threads (e.g. thread 0, 2, 4 for the 3 thread run) unless I was using all threads. The random jumps in the frame rate is when I got run over and the camera points to the ground (high frame rate) or sky (low frame rate)!

GTA%20V%202%20Threads.jpg


GTA%20V%203%20Threads.jpg


GTA%20V%204%20Threads.jpg


GTA%20V%208%20Threads.jpg


Average frame rate for each run.
GTA%20V%20Averages.jpg


This really surprised me - I could play it fluidly at 1.6GHz 3 cores, 1.2GHz on 4 cores, and I even scraped a sort of playable 23fps at 800MHz using 8 cores. The frame rate was consistent too, not all over the place (except for aforementioned hit and runs!)

I did then cranked the settings back up to my normal Very High/Ultra level @1080p, using 3 cores @1.6GHz and the frame rate was the same. I drove around fast and did stuff and it was just as playable as the 'benchmark' run.

ANd then I tried Just Cause 3 (only 8 threads tested):
JC3%20Averages.jpg


The dip which occurs at around the same time is when I turn a corner onto a street scene. Again, Considering how this game "seems" to run terribly even at 4.2GHz, it runs very nicely at 1.6GHz. Again, I whacked the settings back up @ 1080p and played it for 15 mins or so at 1.6GHz and it stayed pretty playable.

I'm not sure what I was hoping to prove with this, maybe just point what we already knew, that games seem to be going towards many cores and fewer GHZ (e.g consoles) ?
 
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