I Need a 3D art program and Photoshop version recommendation.

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Which is the best full version of Photoshop for someone on a budget ? (one of the older versions of photo shop)
And which is the best 3D modeling program ?

My Photoshop budget 500 - 600 euros.

My 3D modeling program budget 1000 - 1300ish euros.

I aspire to become a 3D modeler / animation professional.
I would eventually like to work as a freelance artist.
So far this seems like the best 3D modeling program I have found and seems well rounded for the price and full of decent features.

http://www.luxology.com/modo/
 
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if your unsure of which 3d program to go for have you tried blender? its free and can produce very good results, also free tools like sculptris, you can do a lot without having to spend anything. Perhaps use the money to take a course instead?
 
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Only the extended photoshop editions have 3D incorporated which are more expensive, I found copies sold on a**z*n rubbish as they would not validate with adobe so had to go through the refund process.
 
Only the extended photoshop editions have 3D incorporated which are more expensive, I found copies sold on a**z*n rubbish as they would not validate with adobe so had to go through the refund process.

I am looking for an older version of Photoshop which is cheap (A cheap old one or second hand) . not one of the newer versions of Photoshop with 3D incorporated and all that mumbo jumbo (I'll be using it to edit textures, please don't suggest gimp)

I am looking for photo shop and a decent 3D modeling program.
 
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if your unsure of which 3d program to go for have you tried blender? its free and can produce very good results, also free tools like sculptris, you can do a lot without having to spend anything. Perhaps use the money to take a course instead?

Yes I have used blender before, its not for me.
I just really want to know if there is any other good payed for 3D art programs within the 1000 - 1300 range,
other than modo.
 
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I'm using lightwave 11 its about 1000 euro's, couldnt tell you how it compares to other software i've just been stuck using it since the 90's, is what i'm used to and use blender for its fluid dynamics.
 
I'm using lightwave 11 its about 1000 euro's, couldnt tell you how it compares to other software i've just been stuck using it since the 90's, is what i'm used to and use blender for its fluid dynamics.

Modo is made by guys who worked on lightwave.

LightWave engineers disagreed regarding the notion for a complete rewrite of LightWave's work-flow and technology ,Newtek's Vice President of 3D Development, Brad Peebler, eventually left Newtek to form Luxology, and was joined by Allen Hastings and Stuart Ferguson (the lead developers of Lightwave), along with some of the LightWave programming team members.

Don't get me wrong , I will still use blender for some things, if i have to for whatever reason.
 
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Modo is made by guys who worked on lightwave.



Don't get me wrong , I will still use blender for some things, if i have to for whatever reason.

yeah i remember when that happened but it really didnt change much in terms of lightwave and i prefer the fact its still split between a cad style modeller and a seperate layout/animation program, other software i've tried does everything from one program and it doesnt suit the way i work. I use sculptris/blender to supplement it.

I've never tried modo though so cant comment on that however i've always believed that the software, as important as it is, isnt as important as the person operating it and a good 3d artist will get good results with whatever software they choose. both modo/lightwave are used a lot in tv/film production so they are both very capable in the right hands, think its most important to find one that suits the way you work tbh.
 
yeah i remember when that happened but it really didnt change much in terms of lightwave and i prefer the fact its still split between a cad style modeller and a seperate layout/animation program, other software i've tried does everything from one program and it doesnt suit the way i work. I use sculptris/blender to supplement it.

I've never tried modo though so cant comment on that however i've always believed that the software, as important as it is, isnt as important as the person operating it and a good 3d artist will get good results with whatever software they choose. both modo/lightwave are used a lot in tv/film production so they are both very capable in the right hands, think its most important to find one that suits the way you work tbh.

I agree with you there, about it been all about the artists skill/skills and not the program they use to a certain extent.
Work flow is also important though and thats where the program comes in , its a question of if it allows you to work at your full potential or hinders you in anyway as an artist.
Also the programs features of course.

I will most likely go for modo if I find notting else.

Finding a cheap copy of Photoshop is my biggest concern, but one of the older versions of Photoshop, like Photoshop 9 or something.
Unless I wait and get the newest version.
 
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yeah workflow is important, its why i'm still stuck on lightwave, other software does some things better but i'd be worse off changing, i can get the results i want quickly and it suits me to use lightwave. Modo certainly looks great and were i starting out today it'd be on my shortlist, i'm actually struggling to think of other software that offers as much as those two in this price range, i think 3dsmax/maya/softimage/cinema4d etc etc are all a bit more expensive i think.

good luck with photoshop, i'm not a big user and tbh i've used various copy's over the years and havent noticed much difference lol i could probably get away with a much much older version than i'm using now.
 
Unless your actually selling your work it's probably best to get a PLE of a mainstream software used by the industry you're aiming to enter.

I'm a film/games professional and have never used anything other than MAya/Max for 3D. Although I believe Modo may now be a realistic choice now that the Foundry have picked it up.
 
isnt maya the most widely used? i dont really know i just do it as a hobby. Out of interest why would you consider modo to only now be a realistic choice, i know lightwave seems often to be put to the bottom of the pile for some reason even though its used in a lot of tv and film ( battlestar galactica springs to mind, although they also used maya for that), and modo has been used for heaps of recent films, i'm not in the industry so just interested.
 
You a get a lot for the price of Modo but I always find Luxologys software very buggy.
Cinema 4d without certain plugins might be around the same price.

For a cheap Photoshop you could try and get the student version which from what I remember lets you use it for commercial use.
 
what you need to do is volunteer for a small local charity and help them develop marketing material. Registered charities can get the software for their use at knocked down rates from CTX. It might be that they let you work from home to produce the material and give you the licence.

Here's the Adobe range:
http://www.ctxchange.org/partner_catalogues/by_donor/adobe

Photoshop for £60 but this would be owned by the charity and you would need their permission to use. A long shot but depending how useful your skills would be it might be beneficial to you both.

(have a look at the rest of the catalogue - Windows 8 for a fiver!)
 
I have been using Maya for a few years now and its what I would recommend for modelling. However you wouldn't get a copy for your budget.

Blender I have used a few times but didn't really get into it, but that was probably me more then anything.

Photoshop is what I used for my texture editing throughout uni and it worked a treat. Photoshop combined with xnormal plugin was my winning solution for my 3D maps. With Maya I could just export my texture map and load it into photoshop, do my editing and place it back into Maya. I am sure any other editing software would have been just as good, but I just got on with photoshop.
 
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