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- Joined
- 2 Sep 2008
- Posts
- 292
I'm designing and developing a VR game for the Quest 2/3/Pro atm. It's going to be a VR Arcade simulator with 4 minigames to play, and if I can work out wtf I'm doing I'm planning on having the game compatible with motion simulators.
And I'm currently working out what to put in my Menus.
So I've got a Main Menu, Pause Menu and Options Menu so far.
Is there anything that I've forgotten?
Here's a copy pasta from my notes:
Main Menu
New Game
Load Game
Quit
Pause Menu
Resume (B or Menu Button)
New Game
Load Game
Save Game
Options
Quit
Options Menu
Resume (Menu Button)
Video Options
Sound Options
Comfort Options
Back To Pause Menu (B)
Video Options
Resume (Menu Button)
Resolution 0.8 1 1.1 1.2 1.5
Back To Options Menu (B)
Comfort Options
Resume (Menu Button)
Turn All Comfort Options On
Turn All Comfort Options Off
Snap Turning On/Off
Degrees Of Turning 0/30/45
Fade To Black When Turning On/Off
Vignette When Moving On/Off
Return To Options Menu (B)
Sound Options
Resume (Menu button)
Music Volume
Sound Effects Volume
Back To Options Menu (B)
Just in case you're wondering, those Resolution figures are a placeholder and will be adjustable in game for when the player buys a new headset. And a developer I had a chat to a couple of years ago gave me the tip of having 0.8% Resolution just in case I have trouble with keeping a consistent 80fps in my mini games. That way, I can pass the Meta VR Checklist (AKA Standards testing) by having things running at 80% Resolution, if I need to.
And the higher than 1 Resolution option will automatically switch when a Quest 3 is playing the game or when Meta launch a more powerful headset.
So have I forgotten anything? Many thanks in advance for any help!
And I'm currently working out what to put in my Menus.
So I've got a Main Menu, Pause Menu and Options Menu so far.
Is there anything that I've forgotten?
Here's a copy pasta from my notes:
Main Menu
New Game
Load Game
Quit
Pause Menu
Resume (B or Menu Button)
New Game
Load Game
Save Game
Options
Quit
Options Menu
Resume (Menu Button)
Video Options
Sound Options
Comfort Options
Back To Pause Menu (B)
Video Options
Resume (Menu Button)
Resolution 0.8 1 1.1 1.2 1.5
Back To Options Menu (B)
Comfort Options
Resume (Menu Button)
Turn All Comfort Options On
Turn All Comfort Options Off
Snap Turning On/Off
Degrees Of Turning 0/30/45
Fade To Black When Turning On/Off
Vignette When Moving On/Off
Return To Options Menu (B)
Sound Options
Resume (Menu button)
Music Volume
Sound Effects Volume
Back To Options Menu (B)
Just in case you're wondering, those Resolution figures are a placeholder and will be adjustable in game for when the player buys a new headset. And a developer I had a chat to a couple of years ago gave me the tip of having 0.8% Resolution just in case I have trouble with keeping a consistent 80fps in my mini games. That way, I can pass the Meta VR Checklist (AKA Standards testing) by having things running at 80% Resolution, if I need to.
And the higher than 1 Resolution option will automatically switch when a Quest 3 is playing the game or when Meta launch a more powerful headset.
So have I forgotten anything? Many thanks in advance for any help!
Last edited: