Games will run at more than 60fps on a 60hz monitor but you will see tearing, to stop the tearing you can enable v-sync but that will cap the game to the refresh rate (60fps at 60hz).
Games will run at more than 60fps on a 60hz monitor but you will see tearing, to stop the tearing you can enable v-sync but that will cap the game to the refresh rate (60fps at 60hz).
No you potentially get tearing when the graphics card frame isn't synchronized with the monitor refresh. You might end up with half of the new frame being drawn with half of the old frame.
Indeed but in most cases there isn't any benefit in rendering huge amounts of frames if you aren't seeing them (only exception being games that have there engine/input tied to frame rate)
If the monitor is not being fed enough frames it will just show duplicate frames with v-sync disabled, you won't get tearing it just won't feel as responsive as 60fps.
If you enable v-sync (without triple buffering) it will cap the fps to multiples of the refresh rate (60fps if able, any drop below 60fps (even 59fps) will result in 30fps, 29fps down to 15fps etc). V-sync with triple buffering will show any fps less than 60fps but triple buffering causes even more latency.
The adaptive/dynamic v-sync in drivers disables v-sync below 60fps so that you don't get drops to 30fps/15fps and without the added latency of triple buffering and enables v-sync above 60fps to stop tearing.
If the monitor is not being fed enough frames it will just show duplicate frames with v-sync disabled, you won't get tearing it just won't feel as responsive as 60fps.
You only won't get tearing up until new data is available and there is no syncing of when to start drawing new data so even at low framerates if it is half-way through rendering a duplicate frame when new data is in the buffer it will just start drawing the new frame at the current position = tearing.
Not sure if that was meant literally as a question or rhetorically in response to mmj_uk's post but you need to do more than just cap the framerate as that won't sync up when a frame is rendered on the monitor with when new frames arrive so even 60 FPS on a 60Hz screen will tear if you don't have V-Sync enabled or some other technology in use such as FastSync or adaptive sync.
although don't forget that you need your gpu to pump out more than 60fps for that to be an issue. I have two pc's that I game on, one has a 1440 and the other is a 4k. I have mid range gpu's (a radeon fury and a vega56) - these are unlikely to go much past 60fps at those resolutions. Are you gaming on a 1080 monitor with a top end GPU? if so then you may want a better monitor - although saying that I find that 30-60 fps is fine for me.
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