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If the Phoenix2 APU has dual channel (128bit) memory, could it be usefully faster than the Steamdeck's APU?

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Even though it has half the number of shaders (256 RDNA3 vs 512 RDNA2).

The largest bottleneck on APU graphics performance is always memory bandwidth - because it is shared, and because it is a 128bit desktop memory standard.

If the link above is correct that Phoenix2 has a dual-channel memory bus (uinlike the 64bit cheapo Intel/AMD platforms), then is that enough to make it a good steamdeck 2.0 product?

4nm / RDNA3 / 30% more bandwidth / +50% GPU clocks - are all useful advantages. But are they enough to make up for a halving of the number of shaders... Thinking of the recent valve hardware codenames turning up in recent code.
 
Last edited:
Firestrike update:
Pheonix2 (Ryzen Z1) at 15w = 4147
Van Gogh (Steamdeck) at ??w = 3029

 
yes, i kinda agree that that valve won't want to release a 2.0 until it has available the power to run all current and near future triple titles, which Van Gogh era performance is starting to struggle with.

but i could still see Pheonix2 being used in a 'refresh' product that basically targets the same performance as 1.0, but allows longer battery life, better cooling, alongside some other easy win upgrades such as the screen.
 
the answer to the question: "could it be usefully faster than the Van Gogh?" - seems to be "no".


it's probably about the same, but still believe it might make it a useful steamdeck 'refresh', and one that provides better emulation support via Zen4's AVX512 support.

what do you think?
 
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