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If Threadripper wouldn’t be better at games, why does my cpu constantly run at 4.8ghz?

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10 Jun 2017
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on certain games my cpu runs at 4.8ghz constantly, moving up and down slightly.

I have a 1080 and that doesn’t even get bothered by the games.

I have a i7 2600k.


When I read benchmarks often a highly clocked 2600k doesn’t come much off a 6700k.

So why would it be so high?

This just makes me think any new i7 will be running like that on certain games. So maybe a Threadripper would be better, at least it has more cores to unload all that data.
 
You can't just "unload" all that data - there are significant portions of a game's pipeline that are inherently highly serial and very difficult to thread.
 
on certain games my cpu runs at 4.8ghz constantly, moving up and down slightly.

I have a 1080 and that doesn’t even get bothered by the games.

I have a i7 2600k.


When I read benchmarks often a highly clocked 2600k doesn’t come much off a 6700k.

So why would it be so high?

This just makes me think any new i7 will be running like that on certain games. So maybe a Threadripper would be better, at least it has more cores to unload all that data.

Your need to read this and this.
 
I'm no Intel fanboy, but you're forgetting 2 important things, and they're both the additional cores on an 8700k vs a 2600k :)

But as Rroff says above, some things just don't thread. It's up to game developers to implement parallel processing properly, and if they haven't, then you'll find Threadripper only uses 1 thread at it's cap of 4.2ghz... You have to watch the load over all cores, not just your max clock speed :)
 
Where Threadripper might come in handy is for a FUTURE game such as Star Citizen, but at the moment on my 1950x in Battlefield 1 64 player Sinai Desert @ 1080p, I'm seeing 20-30% CPU usage and 4.6 GB RAM usage. CPU reaches 60% at the loading screen though. :)
 
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