If Wow Didnt Exist

A good proportion would probably be playing other MMO's. Excluding the casual players who never knew MMO's existed before WoW.
 
Tical said:
A good proportion would probably be playing other MMO's. Excluding the casual players who never knew MMO's existed before WoW.

I never played any MMO's before WOW, and I wouldn't have described myself as a casual WOW'er (back when I used to play)
I for one know the UT04 community will be bigger, since loads of people from UT started playing WOW
 
The vast majority of people who play WoW in my opinion are casual players. In all likelyhood if WoW didn't exist much the same number of people will still be playing other MMORPGs and the X million other people would just be playing offline instead.

I think WoW will (probably already has) open up MMORPGs to the general masses. Even when popularity in it wanes I can see a lot of people going on to play other online games.

Jokester
 
i would play cod 2 more :p

Ive tried a few other mmo's and didnt really get into them.

Infact, if wow didnt exist my cod2 clan would be doing quite well, as quite a few of our members play wow too much (me included :p)
 
Apart form a lot of casual players playing offline games. I'd see the majority of hardcore mmorpger's jumping from game to game until vanguard was released.I know that when i quit EverQuest a lot of people were looking for a decent mmorpg and were just sticking to what was best in the market.

Everquest 2 would have stayed a hardcore raiding game and not gone soft to compete better with wow and would probably have a lower player base then it does now.

a lot of the smaller (korean) mmorpg's would have thrived imo.

The reason I said that players would jump from game to game is because there really isnt anything as groundbreaking as WoW out there at the moment and apart from WoW they all seem to be on a par with eachother and all bring something different to the table, but i dont think there is one clear winner.

I think Everquest(1) would be the most populated mmorpg atm.
 
Hmm I feel I've missed out something big, I never even seen a screenshot of WoW is that bad?

Never like the idea on a monthly fee so it was a no go, but if everyone likes it that much.. is there a demo?

*goes off to google*
 
Jokester said:
The vast majority of people who play WoW in my opinion are casual players.

I might be wrong about it but I don't think there is such a thing as "casual player" paying over £100 a year for any game. There is a minimum "insanity" required from the player to consider starting WoW adventure.

I actually throught it would be a flop, based purely on the pricing of the game. I thought there was no way to sustain high levels of interest for longer period of time. How wrong was I? :D
 
Brood said:
lol - in what way is WOW groundbreaking?

It's a watered down mmorpg at best.

***

WoW does not actually have one single original idea as far as MMO's go. It is EZmode MMORPGs fro the masses. What they do have is a very polished easy playing MMO that appeals to all of the BNet kiddies.


All WoW has done for the MMO community, especially the first timers, is give them the perception that this is how MMOs are. The diehard (not hardcore) MMO community miss the old days, where death penalties meant something, reward was based on risk (not a 10 hour repetitive raid) and you were lucky if you had 1 maxed out toon.

I look forward to the launch of Vanguard Saga of Heroes - Brad McQuaid is the Grandfather of MMOs, hopefully his next product will be as stunning as his original.

Before the WoW Fanbois flame me, I have reasonable pedigree in MMO's

4.5 years in EQ1, EQ2 Early Beta thro to launch, SWG - 1 Year and hated it, Saga of Ryzom - 6 Months, currently in Beta for one of the major forthcomming MMOG's but under NDA.
 
Brood said:
lol - in what way is WOW groundbreaking?

It's a watered down mmorpg at best.

Groundbreaking as in bringing the mmorpg to the masses and how easy it is to pick up and play.

Another thing is the hype machine. Blizzard are a huge company who make good games and players were expecting WoW to be groundbreaking. So even if it isnt groundbreaking gameplay wise 90% of the people who played it at launch were expecting the game to be groundbreaking.

v0n said:
I might be wrong about it but I don't think there is such a thing as "casual player" paying over £100 a year for any game. There is a minimum "insanity" required from the player to consider starting WoW adventure.

I actually throught it would be a flop, based purely on the pricing of the game. I thought there was no way to sustain high levels of interest for longer period of time. How wrong was I? :D

Thats because a lot of these games are about community. My brother still plays a 7 year old online game because hes made friends and every time he quits he gets sucked back in because of the nostalgia of it all.

I know that I've played many korean online mmorpgs (rubbish ones) and only stuck with them because of either RL friends that play it or I've made friends in game.

If you think about it £100 a year isnt that much to spend on a computer game seeing as if you religiously play WoW then you probably wont be buying many other games. Spending £40 a pop on xbox 360 games and only playing them for a couple of weeks would probably sound stupid to someone playing woW :p.

Bloody ell, 5 edits on this post! :D
 
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sargatanas said:
can i use that on my sig? :p

Feel free. But here's a simple question, a non casual player to me is someone who does guild raids on a regular basis. What percentage of those 7million players will have seen the inside of BWL or even MC (past the first pair of giants :p )?

Not many I bet.

Jokester
 
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