If you could design....

Soldato
Joined
20 Oct 2002
Posts
5,589
A first person shooter which is single player only, what would you like to see in it, fed up with omg aliens are invading scenarios ?

Would you like to see the character lvl up and assign skills to him?

What environments would you like to see ?

Just curious :)
 
I'd like to see a more realistic point of view where the gun and head moves like you would see in a real first person scenario.

More realistic reactions too, like getting shot causes the players body to stumble etc. Jumping and climbing should throw the head about and you should be able to see your own body and feet etc.

As for gameplay, something more like Oblivion but in the war scenario. A wide open battlefield, no levels etc like CoD, just a massive world where everyone is at war and you control your men into fullfilling a variety of open tasks which you find by interacting with the world.

Meh... it'll never happen :(
 
No guns, but everything in the environment could be a weapon (e.g. chairs, bottles, tv, whatever...) You could set it anywhere and that would dictate your choice of weapon e.g. a hospital, and you have to go through a surgeons tray of knives, drills, syringes to through, or a kitchen (plenty of knives), office, knock someone out with a flat screen, etc..

Fully destructible environment as well.

You could structure a story about why you are in each of these locations, maybe something along the lines on Memento (trying to recover your past)...
 
Bit of a long shot, but here goes.:)


You start off as an 18 year old man/woman standing on a street corner. You have only a few quid/dollars. You task is to stay alive as long as you can.

Fully functional world. EVERY object has a use and destructable environments etc. One shot kills, or if you get injured by falling downstairs or being shot etc you have to go to the doctors/hospital etc and get treated before you can carry one with other tasks you set yourself.

Based in a major City somewhere, you have to earn money to eat, buy place to live. You could even get a job and get a mortgage for your own place.

MMORPG in a nutshell. The people you meet in the street, shops etc are real people playing the same game. Totaly open ended gameplay. Live how you want to live and earn money.

I suppose this has alreayd been done. The Sims, GTA SA etc. If you rolled them into one game it could be pretty good.
 
droolinggimp said:
Bit of a long shot, but here goes.:)


You start off as an 18 year old man/woman standing on a street corner. You have only a few quid/dollars. You task is to stay alive as long as you can.

Fully functional world. EVERY object has a use and destructable environments etc. One shot kills, or if you get injured by falling downstairs or being shot etc you have to go to the doctors/hospital etc and get treated before you can carry one with other tasks you set yourself.

Based in a major City somewhere, you have to earn money to eat, buy place to live. You could even get a job and get a mortgage for your own place.

MMORPG in a nutshell. The people you meet in the street, shops etc are real people playing the same game. Totaly open ended gameplay. Live how you want to live and earn money.

I suppose this has alreayd been done. The Sims, GTA SA etc. If you rolled them into one game it could be pretty good.


iv always said to my mates pretty much this exact same idea, and then you could have gangs etc, and people would be police too.
Imagine it like on GTA, someones driving a car around with 3 friends shooting out the window, they go rob a bank(and fight the security guard whos job it is to protect them) and the police turn up to try arrest them etc.. lol
Then perhaps someone who works at airport is in on it and they escape via hijacking a plane to a different country in the game?
 
peetee said:
iv always said to my mates pretty much this exact same idea, and then you could have gangs etc, and people would be police too.
Imagine it like on GTA, someones driving a car around with 3 friends shooting out the window, they go rob a bank(and fight the security guard whos job it is to protect them) and the police turn up to try arrest them etc.. lol
Then perhaps someone who works at airport is in on it and they escape via hijacking a plane to a different country in the game?

Yeah my feelings too. You commit a crime and fellow gamers in the game at same time that saw you could report you to the police. The witnesses woudl describe you to the police by type chat or by voice over mic. The police would be played by real people too.
 
A game with 1 map: Whole europe made authentic by the inch, every single part of the map, highly detailed, so i can do things i cant in real life in it yet so it feels like i really done it :D
 
After the downfall of the human race through nuclear war the worldwide disarmament programme initiated in the year 2272 removed 99% of all firearms globally. The inhabitable landmasses are divided, lead by gangs / self empowered governments.

This is the basis i would start with if i were to design a game. It would be a RPG FPS hybrid with similarities to Stalker and HL2. You would play the part of a power hungry civilian. Your aim is to eventually unite all of the landmasses under your control/regime whether you are a dictator or democrat. You may infiltrate a gang, gain more land, acquire leadership of the gang by killing the leader/being promoted. You may become a business man, buying land, paying your way to the top. You may become a politician, talking your way to the top. But of course, all of this would have to be done without a gun.. the only ones of which are available to the super powerful.

And i just thought that all up just then.. :)
 
Would be good if the game designers/programmers could all join their own games together eg.

Map of the whole world to the inch in high resolution.

You are in your house (sims) and want to go somewhere hot, cos its raining and windy.

You get in your car you brought from an Importer from Hawaii (testdrive), You drive to the airport and buy ticket to USA. Board plane and the pilot takes you to LA (pilot is playing MS Flightsim and flys you to your destination)

All in real time. You can leave PC on and go to work. Come back and you are ready for the final approach. You land and leave the LA airport. Rent a car and drive around and get stuck in the middle of a gangland shoot out (some one playing GTA).

You get the idea. I hope
 
i would like to see a deus ex kind of game again, updated, with some level's and skill increases. and maybe gun upgrades, with visual upgrades rather than just stats, so you can have that final fantasy feeling when your gun becomes overly huge, and even affects your speed, so you can make decisions on what your gun will have for the type of mission. although bareing in mind, you have to acess certain posts and poeple with the parts, and a bank where you can hold items in.

would love to see a difficulty setting where you would have real time injury, so if you get shot in the kidney, you wouldnt die straight away, but have to bandage up or go to a medic/hopsital. which brings me on to my next part, movement, movement as though you were really seeing through the characters eyes, maybe a flicker of eyelashes every so often, just for the annoying fact when snipeing. or maybe when a bomb goes off, you can shield your self with your arm, or not, decideing on wheter its safe to or not.

and also, a halo type game world, where everything is linked up, and say you were given a mission of "go kill those dudes in that place" you would have to litterally make your own teravel there, not just jump in a jeep, drive for 2 mins and be there. Tazi's, airplanes and stuff. also, a army feature, where you can join up, and train, then leave a few yeaes later after some missions and stuff, and have connections, like for pickups when injured in a mission.

loads more ideas. but id rather keep the to my self :p never know who reads these :)

ags
 
droolinggimp said:
Bit of a long shot, but here goes.:)


The people you meet in the street, shops etc are real people playing the same game.

I think valve are gona try something like that with The Crossing game, be interesting to see how it works out.
 
A lot of these ideas sound exactly like real-life, and while I may be a hypocrite for saying so in my current situation, that's a sign of an unhealthy mind. Sticking with the topic, I would love to see a turn-based FPS game that merges all the best parts of games like SWAT4 and Battlefield 2 into a truly tactical team-play shooter. :)
 
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I'd like to see an "Escape from Colditz" type game

chap on the run, being hunted across urban and countryside landscapes,
maybe some RPG interation at train stations etc.

.
 
Some of them also don't meet the requirements either - it has to be a single player FPS.

Personally I'd quite like to see omg aliens are invading :) Duke Nukem Forever looks like just my cup of tea.

In terms of environments I quite like globe-trotting titles where you get to see a whole bunch of different areas. Something like C&C Renegade was pretty cool in that regard. Games based too much in only a couple of difference environments (e.g. Doom3) can be offputting if that particular enviornment isn't to your tastes, it's good to have some variety.

One of the key factors for me is having a good variety of weapons and enemies too. I like to feel like most of the weapons have a use, rather than just sticking with two or three. And crucially, I would ban any lame-ass contrived crap happening half way through the game where all your weapons and ammo get nicked due to capture. Or, if that had to happen, I'd make sure when you recover it it's exactly as it was before - I like stockpiling ammo! :)

Moving on from there, I like bosses which can be killed by conventional means if you have enough firepower, rather than needed some silly trick to activate the crusher, telefrag them, activate a laser or any of that nonsense. If I've been careful and saved up 14 cannonballs, 87 rockets, 1000 chaingun round, maxed out on grenades, 40 railgun slugs etc I like to feel like it was worthwhile, I wanna say "Come on then you ****er!" and unleash my arsenal on that behemoth in front of me. I wanna wear them down and chip away at their 5000hp until they bite the dust. The one good thing about SiN:Episodes was it has bosses like this.

I think there is definitely scope to bring in RPG elements as happened in Deus Ex, and maybe we should have a party system too. I've love to be able to move around with a small squad of AI teammates, who actually have decent AI but are also controllable by the player. X-Com Alliance looked promising in this regard back in the late 90s but sadly it was canned. So it would be a bit like KOTOR combat except realtime and first person.

In terms of scale and open levels, I think the Deus Ex series has it about right. You can move around towns etc reasonably freely, but it's not so bad that they get hideously lost very often. I think where FPS are concerned being too open-ended can be a bad thing for some players like me who like to be guided a little. I don't want to run around endless back alleys trying to work out where the hell I'm supposed to be going (NOLF2 was a little annoying in this regard).
 
HangTime said:
Some of them also don't meet the requirements either - it has to be a single player FPS.

Personally I'd quite like to see omg aliens are invading :) Duke Nukem Forever looks like just my cup of tea.

In terms of environments I quite like globe-trotting titles where you get to see a whole bunch of different areas. Something like C&C Renegade was pretty cool in that regard. Games based too much in only a couple of difference environments (e.g. Doom3) can be offputting if that particular enviornment isn't to your tastes, it's good to have some variety.

One of the key factors for me is having a good variety of weapons and enemies too. I like to feel like most of the weapons have a use, rather than just sticking with two or three. And crucially, I would ban any lame-ass contrived crap happening half way through the game where all your weapons and ammo get nicked due to capture. Or, if that had to happen, I'd make sure when you recover it it's exactly as it was before - I like stockpiling ammo! :)

Moving on from there, I like bosses which can be killed by conventional means if you have enough firepower, rather than needed some silly trick to activate the crusher, telefrag them, activate a laser or any of that nonsense. If I've been careful and saved up 14 cannonballs, 87 rockets, 1000 chaingun round, maxed out on grenades, 40 railgun slugs etc I like to feel like it was worthwhile, I wanna say "Come on then you ****er!" and unleash my arsenal on that behemoth in front of me. I wanna wear them down and chip away at their 5000hp until they bite the dust. The one good thing about SiN:Episodes was it has bosses like this.

I think there is definitely scope to bring in RPG elements as happened in Deus Ex, and maybe we should have a party system too. I've love to be able to move around with a small squad of AI teammates, who actually have decent AI but are also controllable by the player. X-Com Alliance looked promising in this regard back in the late 90s but sadly it was canned. So it would be a bit like KOTOR combat except realtime and first person.

In terms of scale and open levels, I think the Deus Ex series has it about right. You can move around towns etc reasonably freely, but it's not so bad that they get hideously lost very often. I think where FPS are concerned being too open-ended can be a bad thing for some players like me who like to be guided a little. I don't want to run around endless back alleys trying to work out where the hell I'm supposed to be going (NOLF2 was a little annoying in this regard).


those first few paragraphs are pretty much an explanation of quake. Quake4s more "OMG WE'RE INVADING THE ALIENS" though, but the next quake is the defense of earth against the invading strogg i do beleive?
 
Ulfhedjinn said:
A lot of these ideas sound exactly like real-life, and while I may be a hypocrite for saying so in my current situation, that's a sign of an unhealthy mind.


wanting to do things you cannot do in real life, in places you dont live in, with people from all over the world who you're somewhat guaranteed not to meet all, in the same way as you will within the game is not really unhealthy mind. You long for what you cant have.
And to be honest, itd be fun ingame running aload of people over and cruising with your friends. Obviously the game should avoid tedious working parts though. So you dont have to work on your job all day, to come home, chill out, turn on the computer and then have to do another shift online!
 
droolinggimp said:
Yeah my feelings too. You commit a crime and fellow gamers in the game at same time that saw you could report you to the police. The witnesses woudl describe you to the police by type chat or by voice over mic. The police would be played by real people too.

I thought that exact game already existed or was in the works
 
I'd like to see a FPS that doesn't get old after the third level because you know how all the mechanics work.

I'd like to see a proper suspense filled horror FPS which has changing mechanics so the game is kept fresh throughout.

That's the biggest thing I have against FPS right now, the fact that they are designed in one way and then that design is used to bosh up 20 levels. If developers keep things fresh throughout a FPS then the player NEVER really knows what to expect causing it to be far more gripping.

Take HL1 for example, that game although falling foul to some extent to what I'm explaining did in fact change enough or have things thrown in that were unexpected (the huge plant that takes the scientist) etc. This meant the game became unfamiliar again, enough so the player doesn't feel he is in control.

Sorry, I'm not too great at explaining things somethings, hope you get the idea though. :)

I'm actually considering making a mod for HL2 (horror based suspense filled with evolving mechanics) that will do what I'm talking about. :)
 
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