Illidari Council: Need advice

Soldato
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18 Aug 2006
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ChCh, NZ
Ok, so we're late clearing to Stormrage. We went back to Kael and Vashj and waited until Arcimonde fell before resuming BT. We needed to learn teamwork, it's failing on the Council now.

We have issues with the rogue. Serious issues. After vanish phase, he comes up anywhere and just ganked whoever his heart desire. It takes a few second for the tank to grab him back but by that time, the damage is done we we're down one man. It off course does not happen all the time, but enough to be a pain and us having to call a wipe. It's hard enough for us DPS to get away from all the splash damage going on all around, we don't need a damn rogue nibbling on our HP.

Tell me, how did your guild take care of this nuisance?
 
Tell me, how did your guild take care of this nuisance?

Think we have a Pally ranged taunting him, or a bear feral charging to pick up. The real key to survival in this fight is for EVERYONE to have at least 10k hp and to do whatever they have to to ensure they stay as close to 10k as they can. That means, pots, healthstones and bandages if they have to. There's a lot of onus on the individual to ensure they look after themselves, rather than waiting for the healers. The Rogue does close to 10k damage from his poison + envenom finisher. Someone milling around on 8k health to save themselves a potion will die if he targets them. If they potted they'd live and the healers should be able to top them up.
 
Yeah, a minimum of 10K Health for everyone in the raid is an absolute minimum, The rogue really shouldn't be one shotting anyone, even clothies.
 
The rogue should'nt cause any probs, we have a pala tank pick him up straight away. He stands to the left of the door.
 
Palla taunt always, also hunters with MD work well. Druids with charge do too. I always found being a warrior use intervine, even DPS warrios should do this, they have more armor and HP than a healer, and will give the tank soe time to get threat up again.
 
Ok, will suggest a tankadin with ranged shield pull. We've used a druid so far to charge but have been less than successful. Will also suggest our paladin healers BoP the person under attack from Veras.
 
Palla taunt always, also hunters with MD work well. Druids with charge do too. I always found being a warrior use intervine, even DPS warrios should do this, they have more armor and HP than a healer, and will give the tank soe time to get threat up again.

He is taunt immune apparently
 
He is taunt immune apparently

My bad then (I play a Mage) since my guild usually has a Pally or Druid on the Rogue and he's usually picked up in time, so I assumed the Pally was taunting. That simply means your Rogue tank has to be positioned so that he can pick him up quickly before he goes running to your healers after his deadly poison + envenom combo is over.

This is actually quite a tough fight to master as it's so long. Once you have it beaten a couple of times it just becomes boring.
 
I swear we used to just heal it out and have a warrior or druid charge after him. As long as everyone in raid has 10k health it isn't a huge issue. The healers will have envenom flagged on X-Perl\Grid anyway so they can react quickly.

As usual the main problem we had was tards standing in the fire. :D
 
My bad then (I play a Mage) since my guild usually has a Pally or Druid on the Rogue and he's usually picked up in time, so I assumed the Pally was taunting. That simply means your Rogue tank has to be positioned so that he can pick him up quickly before he goes running to your healers after his deadly poison + envenom combo is over.

This is actually quite a tough fight to master as it's so long. Once you have it beaten a couple of times it just becomes boring.

Aye, but the problem is the rogue can appear anywhere. But will try a paladin on him. Ranged shield should work.
 
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