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Imagination (PowerVR) announces first PowerVR Series6 GPU cores

Soldato
Joined
29 May 2006
Posts
5,382
It will be interesting to see what markets these end up in, perhaps even the next PlayStation? I wonder if the first products will come with the Ray raytacing add-on? Not really expecting that till later.

It’s great to see a confirmation the rumours about x20fold improvement in speed/specs is true. Now we just need benchmarks.

One interesting part about the press is it says “100GFLOPS (gigaFLOPS) and reaching the TFLOPS (teraFLOPS) range enabling high-level graphics performance from mobile through to high-end compute and graphics solutions.”

I wonder if that means they plan to mix the Series 6 GPU into the ray tracing PC card graphics card that was meant to be due in 2011. Most likely not but I can wish. Still not long now till the PC card is ready.

8 major companies have secured licences for this technology so we should see a wide range of products over a wide range of markets. I expect to see series 6 in the Ipad3, Iphone 5 and with a lot of windows 8 products.

http://www.imgtec.com/News/Release/index.asp?NewsID=666

"the PowerVR Rogue architecture is designed to target the requirements of a growing range of demanding markets from mobile to the highest performance embedded graphics including smartphones, tablets, PC, console, automotive, DTV and more."
Just spotted this bit. Nice to see Pc and console mentioned.
 
Some interesting comments on how they think GPU’s will change over the coming years.

“GPUs are transforming the future of processing as well as graphics
However, the GPU revolution has barely started. Over the next few years, the rise in available GPU processing power will transform much more than the user interfaces and gaming experiences of hundreds of millions of phones and tablets. The emergence of general-purpose GPU computing (GPGPU) will result in sophisticated algorithms, previously considered to be the sole domain of high end computers, starting to find their way into consumer products – running on the same GPUs already used for these rich GPU-based user experiences. Since a GPU is a truly parallel processor, performance scales efficiently with advances in silicon processes, and becomes significantly more powerful the more execution units are added. This means that at last the parallel software revolution can begin, thanks to the enormous installed base of suitable GPUs that are now starting to proliferate in the market, combined with the emergence of industry standards such as Khronos Group’s OpenCL and Google’s Renderscript to program them.”


http://www.imgtec.com/News/Release/index.asp?NewsID=665

EDIT “All members of the Series6 family support all features of the latest graphics APIs including OpenGL ES ‘Halti’*, OpenGL 3.x/4.x, OpenCL 1.x and DirectX10 with certain family members extending their capabilities to full WHQL-compliant DirectX11.1 functionality.

I guess the first two products will be dual GPU and quad core. I assume dual GPU in phones like the Nokia A9600 and quad for tablet’s and better.
 
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:p

Be interesting to see what they can come up with in the long run.
 
Anandtech has a little more info on the mobile parts with one minor reference to a PC part.

http://www.anandtech.com/show/5364/powervr-series-6-rogue-gpus-released-to-licensing

"so DirectX 11.1 SoCs in particular are almost certainly 2014 products assuming PowerVR gets a DX11.1 GPU design out this year."

Bit confused by that. As far as I was aware PowerVR had the design out last year shipping to partners so we will get products this year. Perhaps even as soon as a few months depending on how aggressive Apple or Intel are. Although in the case of Apple the hardware will support DX11 but not the software. Perhaps mid to late 2012 for DX11.1 parts?
 
I've been looking at efficient ray tracing algorithms and now I can't see this* happening until performance increases at least 10-14 times over the current high end.


* by THIS I mean real-time ray tracing in modern games replacing raster.
 
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I've been looking at efficient ray tracing algorithms and now I can't see this* happening until performance increases at least 10-14 times over the current high end.


* by THIS I mean real-time ray tracing in modern games replacing raster.
Performance has already increased 10-14 times over the current high end. The 2nd version of the ray tracing card is meant to be another 14times faster which should mean high res games at 30fps. Saying that I still do not see the PC gaming market embracing ray tracing right away. Instead I see the next gen consoles and mobiles pull massively ahead of the PC market which will have to play catch up at least in reference to ray tracing. As far as I can see the PC ray tracing card is not aimed at gaming, only the mobile and console GPU chips are planned for gaming ray tracing. Which could leave us in a crazy situation of having better looking game on mobiles and consoles :(

Note: I would also bet hybrid of raster with ray tracing will prove more popular than full ray tracing at first.
 
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