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Imagination update from CES - Ray tracing slated for Q4

Soldato
Joined
22 Aug 2008
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8,338
http://semiaccurate.com/2015/01/23/imagination-outs-lot-details-demos-ces/

The first bit of news was the so called Library demo that was used to show off the 7-series GPUs at their unveiling. What was interesting is not that the demo did anything technically new but the mere fact that it used all of the techniques it did in a mobile device. What did it do? How about 4K textures, two different hardware texture compression techniques, HDR, physically accurate lighting, and 4xMSAA, all in realtime. On a scene with 250K triangles. In a pocketable form factor. How long ago was this bleeding edge for a PC?

Next up was a new demo called Rogue Planet which showed off Imagination’s tessellation capabilities. Running in software rather than hardware in the above demo it deformed meshes and tessellated in real-time while running at a steady 30+FPS. More impressive was that it only used ~40% of the CPU power to do this, something that will drop to roughly zero when Imagination’s hardware tessellating parts hit the market.

From there we had an update on the Wizard family of cores that feature integrated ray-tracing hardware units. These were announced at GDC 2014 and the big update is that dev boards should be out in Q4. It is a long ways away still but Wizard should be quite impressive when it arrives.

Sounds like major innovation is going on in the mobile space, I guess that's what happens in a trendy market with multiple players all of whom have limitless money. :D Tegra really has no hope.
 
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