4 Sep 2008 at 04:34 #21 MikGriff MikGriff Soldato Joined 21 Nov 2002 Posts 3,910 Location Accrington, Lancashire 1- Gameplay 2- Story 3- Controls 4- Graphics
4 Sep 2008 at 07:54 #22 Moogman Moogman Associate Joined 6 Oct 2003 Posts 933 Controls Game play Story
4 Sep 2008 at 08:04 #23 blueshift blueshift Soldato Joined 8 Jun 2004 Posts 4,374 Location Reigate surrey Immersive storyline Graphics
4 Sep 2008 at 08:35 #24 Lee2k4 Lee2k4 Soldato Joined 18 Aug 2004 Posts 3,525 Location Leeds, UK a talented game developer
4 Sep 2008 at 09:10 #26 atpbx atpbx Soldato Joined 21 Oct 2002 Posts 21,454 Gameplay. Size. Controls. Graphics. Sound. Exploding helicopters.
4 Sep 2008 at 09:13 #27 Snakedoctor Snakedoctor Soldato Joined 13 Sep 2007 Posts 3,951 Plenty of ciggys and alcohol.
4 Sep 2008 at 09:16 #28 Hostile_18 Hostile_18 Snakedoctor said: Plenty of ciggys and alcohol. Click to expand... Especially for Sing Star!
4 Sep 2008 at 10:12 #29 Nitefly Nitefly Man of Honour Joined 24 Sep 2005 Posts 37,428 I have no idea how you can split a game up into so many things. AI, design, storyline etc all affect gameplay. So theres only three things in my book, in order of importance: Gameplay Originality Graphics / Music
I have no idea how you can split a game up into so many things. AI, design, storyline etc all affect gameplay. So theres only three things in my book, in order of importance: Gameplay Originality Graphics / Music