• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Infiltrator: GTX 680-Powered Unreal Engine 4 Tech Demo Unveiled

Soldato
Joined
24 Dec 2004
Posts
19,346
Location
Telford
Not bad if it really is running on a single GTX 680.

Last year at GDC 2011, Epic Games unveiled their Unreal Engine 3 Samaritan demo in partnership with NVIDIA, giving gamers a preview of next-generation graphics. Pushing three GeForce GTX 580s operating in SLI to their limit, Samaritan wowed all with a level of fidelity previously unseen in a real-time demonstration. At GDC 2012 Epic showed the Samaritan demo once more, but instead of three GTX 580s the demo was powered by a single ‘Kepler’ graphics card, later revealed to be the GTX 680, our flagship GPU.

Today, at GDC 2013, NVIDIA is proud to publicly unveil Epic’s new Unreal Engine 4 demo, “Infiltrator”. Running in real-time on a single GeForce GTX 680, Infiltrator highlights Epic’s latest Unreal Engine 4 rendering features and tools, and gives gamers a glimpse of what’s to come from the next generation of games.

http://www.geforce.com/whats-new/articles/infiltrator-gtx-680-powered-unreal-engine-4-tech-demo-unveiled

 
Last edited:
This is going to upset AMD pc gamers. Apparently Nvidia have licensed Physx hardware & software for both the next generation consoles by Sony and Microsoft. This means according to Nvidia the only way to fully experience next gen gaming on a Pc is with a Physx enabled Nvidia GPU. They will not be releasing the technology to AMD pc cards.

If true that is some very clever marketing by Nvidia especially as both consoles are using Nvidia Physx.
 
Last edited:
The new consoles I imagine will use a form of software Physx but whats important I think is they will have been designed to have it from the start. Physx can add quite a bit to a game and it's a shame it has been limited to Nvida hardware. With the new consoles having 8 cpu cores available devoting a couple of these to do physx operations could lead to some amazing gaming experiences.

I think Nvidia have the technology that the new consoles need and licensing it for use on them is a smart move by Nvidia. They can be a part of the new generation without a huge amount of effort and in quite a big way if engines like the unreal Engine are going to be using Physx to quite a large degree.

If they limit this to the new consoles and their own GPU's they maintain a huge place in the market on both systems. It's quite clever really, Pc gamers are not going to want a non physx version of the game that is inferior to the console version so Pc gamers buy Nvidia GPU's.
 
Last edited:
Back
Top Bottom