Ingenious games - where are they?

Capodecina
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This morning I was thinking about Portal and how much I loved it when it came out. Truly fresh, original and enjoyable. And how there doesn't seem to be anything like it recently that I've come across - not in terms of the game structure but just in terms of originality.

What other games are there which are as original and inventive?
 
Good question, although you could argue that Portal wasn't truly original, when I played it I was instantly reminded of the game 'Prey' that had portals and mavity bending effects before it, in fact if I think of the Spectrum game 'Deactivators' that had a similar thing happening back in the eighties.

I guess the VR stuff that Carmack is working on could turn out to be ground breaking stuff that really feels original, a 'Portal' on that hardware could be a really fantastic and unique experience!
 
Braid, Fez? Minecraft was pretty original as well

Of course, MC. I played that game to death.

Good question, although you could argue that Portal wasn't truly original, when I played it I was instantly reminded of the game 'Prey' that had portals and mavity bending effects before it, in fact if I think of the Spectrum game 'Deactivators' that had a similar thing happening back in the eighties.

I guess the VR stuff that Carmack is working on could turn out to be ground breaking stuff that really feels original, a 'Portal' on that hardware could be a really fantastic and unique experience!

Of course, no game is truly original. I loved Prey as well.

What's the VR stuff?
 
The industry has taken a nosedive due to the big companies only caring about profit they make. It all went downhill when the big publishers started buying developers and making the games themselves. The big budget games have just as much spent on advertising as developing the game, which says a lot.

Hopefully people will stop buying the garbage produced by the larger companies and they will up their game or just go under. It used to be that the small 'indie' games you see today would be picked up by a publisher and given a nice budget, now the publishers churn out the games and the quality suffers.
 
sequels make the money. creativity is dead in gaming, seriously. Only indie games have creativity, and when they get bought by big companies they churn out sequels with small incremental improvements. 20 years ago there was no such thing as fps or rts, because there was no predefined rules of what a game should be so people had to use their brains and create the ideas from scratch, now they start the planning phase by asking each other what genre they want the game in. blame the popularity of the medium and the quest for ever advancing graphics.
 
I'm sure there are plenty of good indie games out there the trouble is that today we are all conditioned to be graphics snobs and the only developers on the cutting edge of graphics are those whose business plan is to play it safe and recycle the tried and tested games over and over again to keep the cash coming in.

I'd say Nintendo do a good job of releasing more original games but again it comes back to the fact that Wii doesn't have spectacular graphics for most people.
 
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