Intel buys Offset Software

Not sure what to think of this

On one hand it's extra funding which is good and we should see the game. On the other hand I'm not happy with the Intel branding, optimisation and possibility that it'll be locked to Intel CPUs
 
ajgoodfellow, i doubt they would lock it to Intel processors only.

As for branding how is that an issue??? We already have nvidia with it TWITMTBP crap.
 
intel optimisation will be good cos their current dual and quad core CPUs are by far the best, its what made me switch from being an avid AMD fan for years
 
If it helps this thing get finished faster then good I say.


Remeber seeiing the first videos for this years and years ago.
 
If there's any real reason Intel have bought these guys out it's because they've been banging on lately about how gaming could benefit from real-time ray tracing and this game's engine is chocked full of it from the get-go, it's practically the perfect tech demo for ray tracing and other effects.

Now they've got a shot in the arm from Intel it might also turn into an awesome game. :)
 
Is it me or is there far too much motion blur in the screenshots. The very first screenshot of the house/courtyard looks almost photo-realistic.
 
Is it me or is there far too much motion blur in the screenshots. The very first screenshot of the house/courtyard looks almost photo-realistic.
Proper motion blur is one of the "tech-demoey" sides to their engine so they wanted to show it off. Looks way more impressive than the motion blur in recent games like Crysis etc. and that's from an engine built years ago by a bunch of guys who started with nothing.
 
The motion blur isn't as bad in motion http://www.gametrailers.com/player/22926.html

That looks very promising and mighty sexy (Watch the battle scene at the end and be amazed). Are the current cards capable of rendering a ray-traced engine at good frame rates?

Also when is this due for release? Squad based multiplayer sounds very intriguing.
 
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Are the current cards capable of rendering a ray-traced engine at good frame rates?
I think that's still up in the air as far as dedicated GPUs go but I would think it's struggly with ray-tracing while it's handling everything else at the same time.

However, I suspect the reason Intel are taking ray-tracing and running with it is because they might let the on-die GPU on their Larabee processor do it all and take the strain off the GPU altogether. Will have to wait and see though.
 
I think that's still up in the air as far as dedicated GPUs go but I would think it's struggly with ray-tracing while it's handling everything else at the same time.

However, I suspect the reason Intel are taking ray-tracing and running with it is because they might let the on-die GPU on their Larabee processor do it all and take the strain off the GPU altogether. Will have to wait and see though.

Well if that's the case since Larabee isn't scheduled to Q1 next year I believe then that's the earliest we'll see this game.
 
That looks very promising and mighty sexy (Watch the battle scene at the end and be amazed). Are the current cards capable of rendering a ray-traced engine at good frame rates?
Probably not. GPUs have not been designed to do ray-tracing. Although they are far more programmable than they used to be, so current ones will be useful, but still probably not very well optimised for it.
 
intel optimisation will be good cos their current dual and quad core CPUs are by far the best, its what made me switch from being an avid AMD fan for years

Same same, I'm all up for some quad core optimisations to make my Q6600 sing!
 
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