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Intel Core 2 Duo

Yeah, I wouldn't bother. 1.86GHz is less that 2.8GHz... Anyone can figure that out.. Obviously a downgrade.






:p

But in reality it would be an amazing upgrade. The Core 2 Duo E6300 will wipe the floor with your Northwood(?). :)

Oh, and no, 1.86GHz is 1.86GHz. You cannot judge a CPUs performance solely by it's clock frequency.
 
As chrisscat said AMD have had this for years with the AMD64, cpu's with lower clock speed than there P4 equilvant but the amd always was better, intel hit the max they could produce with the P4 family going for pure ghz.

This time they got it right and have a superior architecture, gone are they days when we need pure ghz for a fast cpu. A [email protected] gig will totally slaughter your P4 counterpart.
 
Jabbs said:
This time they got it right and have a superior architecture, gone are they days when we need pure ghz for a fast cpu. A [email protected] gig will totally slaughter your P4 counterpart.

Thats debateable ;) The best performance given current manufacturing yes, but 'better'?

welshorp: The multiple cores don't 'stack' as it were, they sit next to each other instead. So for example, Alan Wake uses 1-3 processors for the game, and another for loading assets in the background. By dedicating an entire core/processor to loading, the game actually has no loading screens despite being an FPS.

Dualcore as it stands now is identical to two seperate processors. You'll often hear people say 'AMD is REAL dualcore', or 'Core 2 Duo is REAL dualcore, not like P4D'. Quite simply all x86 multicore processors are multiple distinct processors, sometimes contained within a single IC. Some have clever ways of talking to each other (AMD have a crossbar-like system, Intel share cache, etc.), but ultimately its just standard SMP with the odd optimisation. Unless of course you see multicore as distinct processors stuck together, then yes, we have it now - and the P4Ds are multicore too, by that definition.
 
Boogle said:
The multiple cores don't 'stack' as it were, they sit next to each other instead. So for example, Alan Wake uses 1-3 processors for the game, and another for loading assets in the background. By dedicating an entire core/processor to loading, the game actually has no loading screens despite being an FPS.

now thats something i didnt know! but does make perfect sense and is an amazing use of multiple core tech :)

what if you only have 2 cores though?

would it use them both for the game and then still load, or is one always dedicated to loading?
 
I didn't mean it was superior architecture to amd i meant they didn't get it right with P4's and have with this one.
 
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