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Intel demos XeSS super resolution -open-AI-AMD/Nvidia can use it

Imagine AMD and Intel have plans in place to help each other with open source. I mean remember AMD had a VEGA GPU inside an Intel CPU before that nobody ever thought you would see the two companies come together.

AMD is a big fan of open source and Intel have their own history of open source software.

"For more than two decades, Intel has employed thousands of software engineers around the world to ensure open source software delivers, top notch performance, scalability, power efficiency and security on Intel platforms—across servers, desktops, mobile devices and embedded systems."
https://01.org/about
 
yes but they are already playing catch up and so they are likely already behind the curve.

Anything is possible, all Intel need is a good release.
The amount of people on here that said amd wouldn't ever catch nvidia in the high end gaming performance, you had Vega 64 going up against 2080 I kept saying all it takes is a good release.
RDNA2 drops and Amd is right back into the mix even beating nvidia in some aspects.

I think RDNA2 performance suprised a lot of people on here.

We really do not know how far Intel is my prediction is first release will be RTX 3060/3070 or RX 6800 level of performance.

Intel will definitely also have lower end GPUs it's a market that won't be missed.
 
So Intel is using fixed function RT cores. Now its only AMD out in the rain trying to still do RT on its shaders, get with the program guys.

The hitman 3 demo there looked good, the XeSS upscale looks way better than the native 1080p its upscaling from (not just in terms of clarity and anti aliasing, but also in motion and the lack of motion artifacts)

That isn't what I heard when watching some of the video.
 
That's not true while on RDNA 1 AMD could run ray tracing via shader cores on RDNA2 hardware based ray tracing accelerators are built in to each CU. In this diagram you can see where AMD have added the dedicated hardware (RA cores). The bottleneck for AMD RNDA2 GPUS's the 'RA' cores have to share the same memory pool as the regular shaders so it has to wait it's turn in the pipeline.

And to add from what I heard from the Intel video their approach is very similar to AMD. The GPU can use the cores for Ray tracing and rasta rendering.
 
Around 4:30 in the video he starts talking about raytracing and says intel have specific RT hardware, at 5:20 he's talking about dedicated fixed function RT units

he even shows the architecture diagram while speaking, there is 4 fixed function RT cores on each cluster (and he shows they can do bounding box, ray triangle and Ray traversal calculations) - so the top end model should have 64 RT cores

Yes what I am saying is the Intel GPU doesn't only use the core for Ray tracing it can use them when no ray tracing is required.

The same as RDNA 2
 
Aye? The Intel guy specifically said it's a fixed function unit, as in it can only do one thing, it can't do anything else. If it can do normal rendering then it's not fixed function it's just another shader core, I.e what rdna2 does

I would facepalm but I fear it would have to be so strong that I'd do myself an injury

Right OK let me watch it back then I guess I miss understood.

I only watch a little bit this morning before work.
 
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