Intel shows off ray traced Quake Wars

It'll be excellent if they can prove to be a viable competitor to nvidia. If ever a company needed a kick up the backside, it's nvidia.
 
I love the fps count in the top right hand corner of the screens :D

Let's hope they're running this on old hardware or it's gonna be unusable at that fps.
 
I love the fps count in the top right hand corner of the screens :D

Let's hope they're running this on old hardware or it's gonna be unusable at that fps.

Looks on par with how crysis would run on a 16core machine ;)
 
isn't this running on 16 core, however normal cpu's, 4 sockets and all the problems associated with that. Larrabee will be a 16 core gpu card basically, so all on one die, load balancing issues probably sorted, massively higher onboard bandwidth assuming memory onboard like a gpu and also a simplified core that can run at higher clock speeds(maybe). IN general clockspeed can increase as simplicity of the core logic is reduced, and larrabee seems that way. Less paralel running than current gpu's but massively higher clock speeds, who knows at the end of the day.

I'm just guessing, not read enough about any of this to know what their plan is. But its getting interesting.
 
Yes, pretty much.

I think Nvidia has a more interesting idea when it comes to combining different parts of rasterization and raytracing.
 
I love the fps count in the top right hand corner of the screens :D

Let's hope they're running this on old hardware or it's gonna be unusable at that fps.

It probably is on modern hardware. Probably better hardware than people have now. Ray tracing is a different approach to 3D rendering which is much more intensive than the way current games are rendered. It's how they render CG images for films. It's much slower but on the up-side it can potentially give much better image quality because it more closely models how light works in the real world.

I think it's pretty impressive that they've got a ray-tracing game engine that runs fast enough to be just about playable. Especially since it's running on a CPU (even if it is a 16 core one). This is something I imagine GPUs would be more suited to.
 
I did my honours project on real time ray tracing. One of the important things to note is that because you can trace every ray individually, performance scales perfectly across parallel hardware. So a quad core processor gets approximately four times the performance of a single core processor. Hence while current levels of performance might make the technology unfeasible it has a lot of potential for the future given the trends we're seeing.

Although I did only get a B. ;)
 
It probably is on modern hardware. Probably better hardware than people have now. Ray tracing is a different approach to 3D rendering which is much more intensive than the way current games are rendered. It's how they render CG images for films. It's much slower but on the up-side it can potentially give much better image quality because it more closely models how light works in the real world.

I think it's pretty impressive that they've got a ray-tracing game engine that runs fast enough to be just about playable. Especially since it's running on a CPU (even if it is a 16 core one). This is something I imagine GPUs would be more suited to.

I fear we're still a few years away from this being a viable alternative to the current way of doing things.
 
:o just looked at that page
800px-


Jesus thats a jump in image quality if thats what ray tracing will allow us to render!
 
Yeah ray tracing is where things are going to have to go eventually, we just need more power to the engines as it were. Had to do a bit about ray tracing in my exams this year, interesting stuff, can naturally do focusing as well which is awesome.
 
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