Interesting 30FPS vs 60FPS affecting sales

sounds like he's talking himself out of producing stuff at 60fps. I can see some of the argument though - Iirc the human eye has a finite limit to the amount of fps it can see and I htought this was around 25. I could be very wrong!

For me I'd be happy with a game that gavge a constant fps on my 360 as opposed to most of them turning into stop motion when anything even semi complex happens on creen.
 
sounds like he's talking himself out of producing stuff at 60fps. I can see some of the argument though - Iirc the human eye has a finite limit to the amount of fps it can see and I htought this was around 25. I could be very wrong!

You are, it's definitely over 200 but the monitors at my uni weren't fast enough to test any higher.
 
It's not just framerate, it's about smoothness/perception etc..

e.g. take 3 driving games

1. FM3 @ 60fps
2. PGR4 @ 30fps
3. Race Pro @ alledgedly 30fps

Now FM3 is obviously silky smooth, and that's the reference..
However, PGR4, even at half the framerate has lots of 'motion blur' etc added to smooth the appearance of motion, and to my mind it works well enough, it's not as smooth as FM3, but playable to me..
However, Race Pro seems just the wrong side of the limit for me, no special processing, just a jerky mess and the main reason I just don't play it..

the same goes for most games, I can stomach 30fps if it's processed to look smooth.. if it's a raw 30fps, dropping to 25fps at times, it's below my acceptable limit..
 
It's not just framerate, it's about smoothness/perception etc..

e.g. take 3 driving games

1. FM3 @ 60fps
2. PGR4 @ 30fps
3. Race Pro @ alledgedly 30fps

Now FM3 is obviously silky smooth, and that's the reference..
However, PGR4, even at half the framerate has lots of 'motion blur' etc added to smooth the appearance of motion, and to my mind it works well enough, it's not as smooth as FM3, but playable to me..
However, Race Pro seems just the wrong side of the limit for me, no special processing, just a jerky mess and the main reason I just don't play it..

the same goes for most games, I can stomach 30fps if it's processed to look smooth.. if it's a raw 30fps, dropping to 25fps at times, it's below my acceptable limit..
This is the issue, perception.

If a game is designed to try and give a sharp image even when the field of view is rapidly moving about then it will look rubbish at low fps.

If a game drops visual detail and blurs where it can in those situations you can get away with low fps without visual artefacts appearing.
 
I get tired of explaining this to people, yes when it comes to video games you can see 200 frames or more probably, that's becuase video games in particular are unique, they have no motion blur, it's the reason why movies look perfectly smooth at only 24 frames per second as they have motion blur.

Basically in games you do not have natural occurring motion blur, you see each and every frame clearly so therefore notice the transition between frames allot more easily, mainly in fast action first person games that require you to pan the camera (your point of view) around quickly, if you moved your head quickly in real life motion blur would occur, but when playing game your head/eyes are in a fixed position.

Company's have recently learned that integrating motion blur into games to emulate how you see in real life can help give you the impression that you are getting a smooth frame rate, like in the PC game Crysis for example, many people found that even at around 25 frames per second the game unlike many others at this frame rate was quite playable, this was due to the clever implementation of the motion blur.

I think once game engines become more advanced and they can be programmed to emulate motion blur more intelligently then the need for such high frame rates in games will not be as important, the problem with computer games atm is the way in which they show you your environment is unrealistically too perfect.

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One thing I'll say is that I prefer a game to be locked at 30fps than one that bounces all over the place from 30-70fps.
 
It's been scientifically proven that pilots (i assume this goes for anyone in good health) can pick an image up from a single frame at well over 200fps. Pretty much, type it up in Google and you will find loads of literature pertaining to this.
 
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One thing I'll say is that I prefer a game to be locked at 30fps than one that bounces all over the place from 30-70fps.

I agree, a stable FPS will always make a game seem more enjoyable, however a stable 100FPS will be better still, as the game will feel much more responsive. Personally, unlike most of the other people on this forum, I turn my graphics down to get higher frame rates. I don't care much about eye candy, and I also still use an old CRT monitor which achieves over 100Hz.
 
I hate questionairres which don't give a good list of choices - they go from "60 FPS or I won't buy" to "30 FPS is cool".

Where's the "I would prefer 60 FPS, but if I have no choice I will get a 30 FPS game"?
 
And also

As an interesting side-note, our team also found no direct correlation between gameplay scores and final scores, however it does appear that gameplay scores are also influenced by graphics scores. i.e. Better looking games appear to be more “fun” to reviewers, in general.

Who's to say the better gameplay didn't result in a better graphics score because the reviewer was having too much fun to care about graphics?
 
And

Framerate should be as consistent as possible and should never interfere with the game. However, a drop in framerate is interestingly seen by some players as a reward for creating or forcing a complex setup in which a lot of things must happen on the screen at once. As in, “Damn! Did you see that? That was crazy!”

Who the hell were they questioning? 5 year olds? If I see a major frame rate drop, I think "Bloody developers! Couldn't you reign your artistic vision in a bit to provide a smooth experience", not "Cool, theres such much going on but my frame rate is too blimmin awful to make head nor tails of it"
 
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