Nvidia has announced a new RTX feature called Direct Illumination that allows the developer to have millions of light sources in the scene.
This is different to RTX Global Illumination which uses indirect bounce lighting to compute more accurate shadows, colors and detail. Direct Illumination is what it says, replacing hero lights with more accurate million plus light sources and it replaces all in engine ambient occlusion.
Unreal Engine 4 is the first engine to be updated with the latest version of RTX.
You can download the stand-alone demo for your own testing here https://developer.nvidia.com/unrealengine
This is different to RTX Global Illumination which uses indirect bounce lighting to compute more accurate shadows, colors and detail. Direct Illumination is what it says, replacing hero lights with more accurate million plus light sources and it replaces all in engine ambient occlusion.
Unreal Engine 4 is the first engine to be updated with the latest version of RTX.
You can download the stand-alone demo for your own testing here https://developer.nvidia.com/unrealengine
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