It is a growing market area for the big GW, they are releasing more licences for developers and publishers to produce games on their intellectual property... and it has had an excellent start!
Warhammer Quest
This is virtually the same as the original Warhammer Quest role-playing adventure boardgame (based solidly on Hero Quest, for those who can remember it).
I've put in a good 75hrs so far into this game, just with spare time here and there and I must say that it is a brilliant port from physical tabletop to digital media. You have a choice of virtually every class that exists within the Warhammer Quest RPG, although some of the more interesting characters require In-App Purchasing.
[standard characters]
Chaos Marauder; Dwarf Ironbreaker; Elf Waywatcher; Wizard
[In-App purchasable characters
Dwarf Trollslayer; Human WitchHunter; Elf ShadowWarrior; Elf ArchMage; Human Warrior Priest; Ogre IronGut; Human BrightWizard
There are an absolute shed-load of items available in the drop-pool from dungeon creatures, although from experience, the drop rate of rare items (Orange) is a fraction of a %.
You will often find your rarest and best items from the final boss of a dungeon, typically earmarked as the base loot for attempting a quest.
Alongside the purchasable characters, you can also buy main weapons for a selection of the characters above, however not many are competitive versus the high-end weapons you can loot/find/reward.
Gold is the struggle-element of the game, as to level up (and therefore become tougher, more efficient, and gain more skills) you are required to invest gold in Training for each character. The early levels are pitiful costs, whilst the higher levels require you to throw 15k gold at your character to get the final levels.
Events occur through plodding the wilderness between towns/cities/hamlets and dungeons, as well as when actually inside the dungeons.
Due to the gameplay and ease of put-down-pick-up, I whole-heartedly recommend it for all Warhammer Fantasy/Warhammer Quest fans. The initial purchase price is dwarfed when you consider the value for money it gives - so much so that i've purchased all expansions and characters.
I'm still working my way up to finding the greatest items for my characters, but if anyone needs any help, feel free to ask!
Warhammer 40,000: Carnage
A brand-new release for iOS, developed by some of the crew who brought us Dawn of War II for PC. It looks to be a Space Marine-esque side-scroller, just with item upgrades, and the ability to accessories your characters. I have not yet played it, but i'm sure it won't be a let down if you like Space Marine.
Warhammer Quest
This is virtually the same as the original Warhammer Quest role-playing adventure boardgame (based solidly on Hero Quest, for those who can remember it).
I've put in a good 75hrs so far into this game, just with spare time here and there and I must say that it is a brilliant port from physical tabletop to digital media. You have a choice of virtually every class that exists within the Warhammer Quest RPG, although some of the more interesting characters require In-App Purchasing.
[standard characters]
Chaos Marauder; Dwarf Ironbreaker; Elf Waywatcher; Wizard
[In-App purchasable characters
Dwarf Trollslayer; Human WitchHunter; Elf ShadowWarrior; Elf ArchMage; Human Warrior Priest; Ogre IronGut; Human BrightWizard
There are an absolute shed-load of items available in the drop-pool from dungeon creatures, although from experience, the drop rate of rare items (Orange) is a fraction of a %.
You will often find your rarest and best items from the final boss of a dungeon, typically earmarked as the base loot for attempting a quest.
Alongside the purchasable characters, you can also buy main weapons for a selection of the characters above, however not many are competitive versus the high-end weapons you can loot/find/reward.
Gold is the struggle-element of the game, as to level up (and therefore become tougher, more efficient, and gain more skills) you are required to invest gold in Training for each character. The early levels are pitiful costs, whilst the higher levels require you to throw 15k gold at your character to get the final levels.
Events occur through plodding the wilderness between towns/cities/hamlets and dungeons, as well as when actually inside the dungeons.
Due to the gameplay and ease of put-down-pick-up, I whole-heartedly recommend it for all Warhammer Fantasy/Warhammer Quest fans. The initial purchase price is dwarfed when you consider the value for money it gives - so much so that i've purchased all expansions and characters.
I'm still working my way up to finding the greatest items for my characters, but if anyone needs any help, feel free to ask!
Warhammer 40,000: Carnage
A brand-new release for iOS, developed by some of the crew who brought us Dawn of War II for PC. It looks to be a Space Marine-esque side-scroller, just with item upgrades, and the ability to accessories your characters. I have not yet played it, but i'm sure it won't be a let down if you like Space Marine.