Is 32GB silly?

I find that I never use all of my 16GB but if you do video or image editing I can see you getting some use of 32.

As MjFrosty said RAM is fairly cheap so you may as well get 32 if you're not sure
 
Cheers guys. Here's my build so far.

OCUK.jpg


Have any of you got any recommendations for a 32gb quad channel kit?
 
No, but it depends how you will use it, I could happily run 16gb.

But, I run 32GB in my pc, 16gb for system, & the other split 12gb & 4gb for a Ram Drives, which is used for FF cache, work area for CS5 & a few other bits.
 
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Wow so much RAM in use today, has software changed that much that it requires such vast amounts of system RAM?, i can't tell any real world difference between 4 and 8GB of RAM, mind you i'm only using music software and the latest games and general browsing. What was the scenario years ago or even 5 years ago?.
 
Im still using 8gb of ram and i want to upgrade to 16GB you can always use RAM Disk to make use of the spare for some fast load times :D
Can never have enough RAMMMM!

Jake
 
32Gb is quite a lot to be honest, I don't see how you would ever use all of this. 16GB is more than sufficient for even the most demanding of users, I run AutoCAD Civil 3d and do some fairly heavy 3D modelling and never run out of RAM.
 
Ram is your Address space. If your CPU and more importantly your O/S can support more than memory the better. As for Windows 7, well if you buy the Ultimate package you get 32GB Address space. Windows 8 just naturally progresses from W7 Ultimate.

If you go back to the days when memory was a bundle of coils and magnetic tape we have come a very long way. The reason for this is consumerism. We wanted phones that did more and had more memory as well as familiar formats known to us. The iPhone gave us that in principal but it had a predecessor which ran a form of windows PE. But now you have a mass conglomerate of devices and the Windows Phone is back.

It all boils down to demand and supply. The bigger the supply the cheaper the price and the demand grows via word of mouth. And someone always asking how did you do that? telling them means they attempt to emulate to do something they believe is better. A consumer contious reminder of how powerful the word of mouth can be on social networks.
As for Adobe, since CS4 they attempted 64 bit computing with colour depth etc but some of the algorithms had fatal flaws. Like still being stuck on 8 bit depth for layer effects, instead of being able to apply them directly to the 16 bit image you already have. They sorted out a few of the algorithms in CS5 but it still isn't right. I haven't tried the latest version but they still have to catch Corel on some of their 24bit depth image handling. But they seem to have sorted out the buffers issue that plagued 3&4.
 
32Gb is quite a lot to be honest, I don't see how you would ever use all of this. 16GB is more than sufficient for even the most demanding of users, I run AutoCAD Civil 3d and do some fairly heavy 3D modelling and never run out of RAM.

If your modelling uses 16 GB it's not really hard to imagine a model twice the size using 32 GB is it? ;)

I often run out of memory dealing with tetrahedral meshes with between 2 M and 20 M elements on my 32 GB memory workstation. Which is why we use a machine with 90 TB of memory for actual computation :cool:
 
My system just kicked me into non-aero mode due to lack of system memory (I have 32GB installed)
Guess that'll teach me to give Vegas 28GB to play with.
 
Vegas use an algorithm which interleaves memory. Set the prefferences in 4GB modules to test the efficiency. You may find if you set it to use 16GB it will use 18GB because of the workspace required. Adobe Premiere uses a Disk cache to avoid crashes.
 
it really depends on your needs. for gaming and daily work purpose. I think 8GB is enough. However, for photoshop etc. or virtual machine. the bigger ram the better.
 
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