Caporegime
- Joined
- 20 Oct 2002
- Posts
- 77,260
- Location
- Wish i was in a Ramen Shop Counter
Seeing all these majoy titles from big developers all having trouble with the online element of the game - Halo, GTA online, Drive Club, CoD AW, are all games releases that has a heavy online element to be expected not perfect at launch?
I actually think it is understandable as during beta testing, no matter how thorough you try to be, testing it with 1,000 players, for 3 months or something is not the same as 500,000 trying to join the servers at the same time. The number of man hours during all the new players trying to join and play will uncover bugs that 1,000 players won't. Add to the stress the servers being put under that they never had before. It must be a new ground for every game launch.
So, will there be a time you think when it will go smooth?
The only game that I've played from Day 1 that was smooth on next gen is Destiny, but that had a max of 16 players? per server or something and a small 3 party team system. May be Bungie knew this hence the small number of players limitation.
I actually think it is understandable as during beta testing, no matter how thorough you try to be, testing it with 1,000 players, for 3 months or something is not the same as 500,000 trying to join the servers at the same time. The number of man hours during all the new players trying to join and play will uncover bugs that 1,000 players won't. Add to the stress the servers being put under that they never had before. It must be a new ground for every game launch.
So, will there be a time you think when it will go smooth?
The only game that I've played from Day 1 that was smooth on next gen is Destiny, but that had a max of 16 players? per server or something and a small 3 party team system. May be Bungie knew this hence the small number of players limitation.