Is anyone doing something different? Has everything been done?

Caporegime
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Silly thread title is silly.

But I was just listening the Ecco the Dolphin soundtrack, and wondering, "Where are the people making genuinely different games? Experimental stuff that hasn't been done before?"

I've got a ton of games on my "to-do" list, and I'm putting off playing any of them, because mostly I know they'll be variations on a theme of something I've played before. That doesn't mean they'll be bad games, of course.

But damn, the 90s were a great time to be a young gamer. The big-name studios hadn't settled into a comfortable rut, making the same games over and over. The word "indie" wasn't synonymous with "retro remakes".

Feel free to list some modern games that are totally different to everything else out there. I'm basically just fatigued by the experience of playing something and thinking, "Yeah, this is just like X from 15 years ago, only prettier."

I should probably say that the last game I played was Prey, which perfectly encapsulates this feeling.
 
I think the problem is that there are no "new genres" for you.

The early 80's/90's was great as we saw a LOT of experimentation, developers pushing the envelope. How do we fit all this into 16k of RAM :D

Now, we "have it all".

I guess you are no longer a "whipper snapper". I am nearly 40 and mostly read about games more than I play them.

I still love the industry and it has gave me years of happiness but there is only so many times you can play an FPS without thinking... "Meh".. even if it is the best FPS ever.
Are there a finite amount of genres? Are there a finite amount of experiences within those genres?

Are there a limited number of substantially different experiences, and once you've seen them all that's it?

Or are we mostly asking for (and getting) a plethora of similar experiences, because that's what's popular and what sells best?
 
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