Is console gaming heading into trouble?

Soldato
Joined
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Not a traditional phone/tablet vs console thread but a slight variation I guess.

I recently bought myself a shiny new 3DS-XL with a view to getting Pokemon Y and a Link Between Worlds. I bought the first of the games about a month ago and I'm still going on it after about 60 hours of gameplay. I haven't even had time to look at and purchase other games.

For my home console, I've still got Pikmin 3, Wind-Waker and Rayman legends sitting pretty on my shelf with little to no use at all - purely as i haven't had time!

So my question is, as games are becoming longer and more complex, will we soon reach a point where game sales slow simply because people don't have the time to play them all in depth?
 
You have a very strange way of thinking.

Simply put, no, games becoming more complex will not cause any problems.

We have more short games than we ever used to with gems like Portal, Pikmin and Thomas Was Alone, and CoD and BF4 having very short single player campaigns. You not having the time to play long games any more won't kill consoles.
 
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I think the problem console gaming has is games are too online multiplayer focused and are being released with only 6hrs single player gameplay.

Most people want to play games to relax and have fun and that's not really possible in competitive online environments.
 
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Most games are already short. I think I read that 6ish hours was the target length for a single player campaign on the 360 because they knew from the data how few people bothered with games longer than that.

I actually preferred it when people played one game and got good at it with a decent community, instead of the must play 100 games per year and only dabble with the MP for achievements.
 
Most games are already short. I think I read that 6ish hours was the target length for a single player campaign on the 360 because they knew from the data how few people bothered with games longer than that.

That's quite ridiculous really for ~£40 a game! 6 hours of gameplay... sheesh! Certainly makes funding a game easier despite the ever increasing budgets you hear about when they don't have to focus on a long play through time.


I actually preferred it when people played one game and got good at it with a decent community, instead of the must play 100 games per year and only dabble with the MP for achievements.

Have to agree there. Back in the good old 'GRAW' days, a game would be played continuously for over 6 months.

Unfortunately with what I see as a distinct lack of anything novel or original I've not had the patience to play games for several years now, certainly the next gen consoles have no appeal for me whatsoever.
 
What's this crap, 6 months?

Halo 2 was played for years and StarCraft was played for decades!

I was speaking from my own experience of games that I've played on consoles, with a decent online community - GRAW was the pinnacle of my gaming on the 360 with folk from OcUK.

(On the PC there was plenty I could choose from - such as Quake 3 Arena with various mods which occupied my gaming for years.)
 
What's this crap, 6 months?

Halo 2 was played for years and StarCraft was played for decades!

Dat halo 2 gaming, the golden age! Also rainbow six 3 was great too. The problem nowadays is that there is so much choice for multiplayer gaming unless you buy the game on release date a lot of titles have a completely dead multiplayer player-base.

However, no console gaming is not dead and your point is invalid :D
 
GRAW was the pinnacle of my gaming on the 360 with folk from OcUK.

The OcUK community has changed immensely. We used to be social, and go to yearly meetups to all play console games like CoD, Halo 3 and Rockband/Guitar Hero together.

Now it's just a husk of what it was, although I have made life-long friends from that era who I still try to meet up with (albeit far too infrequently :( ).

Games are even more social than they used to be, but if this is your only source of gaming friends then you will have a really skewed view of multiplayer gaming today.
 
Simply put, no, games becoming more complex will not cause any problems.

I agree. The better the engine behind a game with more features and more content, the better.

But if you look at the likes of WoW, that's doing the complete opposite. Myself and many (millions?) of other users are leaving the game because of it.
 
i struggle to get to know and play and get good at a game so plenty of life in a game for me but i can see how for good players who pick up the game easily it must get somewhat boring eventually,i have about 4 games and just not enough time to learn them
 
I'm not so much a fan when games pad their content to make them long. I've been playing super mario galaxy 2 and I don't have much interest in doing the 'jokester comet' stages and little to no interest in the green stars. They aren't as fun as the main quest stars and they just dilute the experience.

As you may have guessed, I played demon souls for about an hour before selling it. Horses for courses!
 
I'm not so much a fan when games pad their content to make them long. I've been playing super mario galaxy 2 and I don't have much interest in doing the 'jokester comet' stages and little to no interest in the green stars. They aren't as fun as the main quest stars and they just dilute the experience.

As you may have guessed, I played demon souls for about an hour before selling it. Horses for courses!

With the Mario games the default stars are designed for children to be able to complete.

The Mario games only start once you get to the challenge stars so you're missing out on the biggest part of the game!
 
With the Mario games the default stars are designed for children to be able to complete.

The Mario games only start once you get to the challenge stars so you're missing out on the biggest part of the game!

I'm probably missing out on the longest part of the game, but I didn't really find the challenges that... fun? Beat a boss with one hit point... do something with a time limit. Meh, it's just a cheap way of making things hard.

A good challenge was the flip pad world with the time limit, because you had to think, but collecting a load of coins and being chased by the phantoms is just boring to me.

I recently played through portal 2 co-op, now that's the definition of a fun challenge. What a great game!
 
Portal 2 coop was supremely awesome, although my ex got rather annoyed at my "humorous" antics which always resulted in her death...
 
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