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is direct x11 really that important?

It seems to be getting supported faster than DX10 was, with games supporting it coming out sooner. Buying a DX10 card now if you have the ability to get a DX11 one would seem to be a bad move.
 
i dont know wether to get a ati 4890, or 5770, or wait for a 5850 or gtx 260

I wouldn't invest any significant amount of money in a last gen card at the moment. I mean if it was a real bargain then it could be worth it, but otherwise no.
 
I still laugh when I see people think its a bad thing nVidia "pruned" DX10... I don't think they've quite thought it through.

I would deffinatly reccomend going for DX11 hardware if you can - there are several features that are extremely attractive to developers like the multi-threading pipeline - which means - amongst other reasons - take up will be far faster.

Also Windows 7 has taken off in a way vista never did so a DX11 capable OS will be much more common and worth making a development target.
 
I would deffinatly reccomend going for DX11 hardware if you can - there are several features that are extremely attractive to developers like the multi-threading pipeline - which means - amongst other reasons - take up will be far faster.

Also Windows 7 has taken off in a way vista never did so a DX11 capable OS will be much more common and worth making a development target.

I'm pretty sure the multi-threaded aspect of DX11 should work on DX10 cards since it's just how the API loads the CPU up, since a large bottleneck in DX10 and DX9 is the API draw calls which DX11 can now multi-thread.
 
It is a bad thing they had it cut down, as if not, then they to would have had the same as ATi (as ATi had already done the full spec before they had it butchered), but with not doing, it meant that they both had different specs, and everyone knows games wouldn't be done for both, they'd stick to the specs that both can do, tis why PhysX won't take off (as only Nvidia), and Dx10.1 never took off (as only ATi).

Dx10 was hyped up as the second coming before Nvidia got their way with it, was going to change the face of gaming lol, it was going to do this, do that, but look how it turned out.

Dx11 will be better than 10, and take off, as both are doing the exact same Dx11 spec, obvious that, same will happen with PhysX, will be done by bullet (or whatever it is thats going to do it), as both do it, not just the one.

Remember what Pingy said about Dx10.1, its not important, were not going to do it etc..., you sure about that Pingy. :D
 
ATI + MS were way off base with the original DX10 spec... look at the mess ATI made of the 2900... some people say thats coz nVidia changed the game on them... but the truth is they had no idea what they had bitten off...

nVidia quickly realised that implementing the original spec on an 80/90nm process was madness and a huge amount of resources would be spent developing for features that didn't have a hope in hell of running useable speeds without churning out GPUs that would cost atleast 3x higher than the then current generation cost at launch.

Fortunatly AMD step in at this point, killed off the DX10.1 malarky and focused purely on what was most relevant for the market... if theres one thing you can't fault AMD for - some of their top level business guys are the very best in the business at business... tho I guess they have to be or theres no way they'd have survived.
 
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Few/None directX11 games or applications have been released or announced.

There are some games which will have some extra visual fluf with dx11 features.
Most notably the tesselation/displacement - however the extra strain on the gpu is greater than than the same effect generated in dx 9/10 with modeling.
Dx11 does however make it easier to create the displacement effects.

DX11 apprently also can do some things that dx10/9 could allready do slightly faster, however how much faster and when is complex.

It is a step forward and offers some nice features. - It's probbaly not worth getting a card just for dx11.
 
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