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Is Division game DX12?

I don't know what's changed but since GPU's open released games now starting to favour amd?
Hitman, Farcry primal, now this going by other benchmark results.
I'll wait for digital foundry results though.
 
Many new games are being made on new engines or updated engines that are being tuned for the new consoles which are GCN.
 
Many new games are being made on new engines or updated engines that are being tuned for the new consoles which are GCN.

yeah, hell must have frozen over :D

Anyway, OT question: Are you the same person who wrote a raving comment on [H] forum about OpenGPU and Warframe update? :D
 
Nope, unfortunately. Thank you for trying though. Will check when I get home. Incidentally the German aspect isn't an issue :p

1080p Ultra
ASUS Fury (non X) - 67fps
Palit 980 Super JetStream - 60fps
Sapphire 390 Nitro OC - 57fps
XFX 380X DD - 49fps
MSI 970 Gaming 4G - 47fps
XFX 270X DD - 35fps
EVGA 960 SuperSC 4G - 32fps
ASUS 950 Strix - 27fps

nvidia used game ready drivers (364.47), AMD 16.2.1 (non game ready ones)
;)
 
This game looks very nice. Default Ultra settings aren't even close to full details in this game. So much extra to turn on. For example nvidia HBAO+ isn't enabled by default.

For some reason the game wanted to force me to use 4K VSR when first launched the game.
 
My ageing 290 is handling this well on ultra @1440p :D though am stuck cant get passed activation.

CdB51isWIAAgfOg.jpg:large
 
Once again NVIDIA have paid Ubisoft to use Gameworks, and once again it has destroyed AMD performance. The game even included PCSS+ shadows; as if HBAO+ wasn't enough.
When will we all stop the madness that NVIDIA inflict upon us!

Oh wait...I forgot. If there's a buggy game from the likes of Ubisoft or some other dev( Microsoft Studios) that uses Gameworks it's obviously NV's fault; but it's not NV's optimisations if a game that uses them are performing well with AMD. It's the developers; but it also can't be their fault if it's buggy, slow, and uses gameworks. :p
 
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Once again NVIDIA have paid Ubisoft to use Gameworks, and once again it has destroyed AMD performance. The game even included PCSS+ shadows; as if HBAO+ wasn't enough.
When will we all stop the madness that NVIDIA inflict upon us!

Oh wait...I forgot. If there's a buggy game from the likes of Ubisoft or some other dev( Microsoft Studios) that uses Gameworks it's obviously NV's fault; but it's not NV's optimisations if a game that uses them are performing well with AMD. It's the developers; but it also can't be their fault if it's buggy, slow, and uses gameworks. :p

are you done? no one asked for this here. so if you could delete your nonsense, please.
 
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