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Is gpu VRM whine classed as fault?

If coil whine is severe enough you may be able to RMA.

How long have you had the card, and is it generally annoying or just during shader comp? Given you rarely need to go through that process that by itself might not help.
 
I can notice it, worst case was Final Fantasy VII Rebirth shading building, that's the loudest and pretty darn annoying.

Is VRM whine classed as a fault or "tough luck"

If it's really bad you could RMA. It may just disappear over time as coil whine is basically component vibration due to electromagnetic excitation. What often helps is limiting frames to a maximum limit for your monitor (instead of letting it run to the thousands of FPS). It may help by holding frame rendering out of the frequency that causes the components to whine.
 
If it's really bad you could RMA. It may just disappear over time as coil whine is basically component vibration due to electromagnetic excitation. What often helps is limiting frames to a maximum limit for your monitor (instead of letting it run to the thousands of FPS). It may help by holding frame rendering out of the frequency that causes the components to whine.

yes I just tried doom eternal with vsync off, getting 400-500 fps and VRM whine is pretty bad, changing in pitch.
 
yes I just tried doom eternal with vsync off, getting 400-500 fps and VRM whine is pretty bad, changing in pitch.

If you enable vsync and it stops, then frame limiting is a solution. If you don't want to limit your frames to the monitor (say you want lower latency via higher frames) you can often limit frames higher than vsync, but lower than what causes coil whine. For instance AMD's Adrenalin software has a feature called Radeon Chill that can set upper and lower frame limits, so you could (for example) run 200 fps on your 120 hz monitor and not be up in the coil whine numbers of 400fps.

That way the card is more reasonable to use, and after a few period of wearing in, hopefully the coil whine will get a lot better or disappear.
 
I can notice it, worst case was Final Fantasy VII Rebirth shading building, that's the loudest and pretty darn annoying.

Is VRM whine classed as a fault or "tough luck"
I've not heard many people who have managed to RMA due to severe coil whine, but worth a shot if it is that bothersome.

If it's really bad you could RMA. It may just disappear over time as coil whine is basically component vibration due to electromagnetic excitation. What often helps is limiting frames to a maximum limit for your monitor (instead of letting it run to the thousands of FPS). It may help by holding frame rendering out of the frequency that causes the components to whine.
Do you know if the components vibrating can causes damage over time? From my limited research it seems the answer is no, but curious to hear your thoughts.
 
yes I just tried doom eternal with vsync off, getting 400-500 fps and VRM whine is pretty bad, changing in pitch.

This is ridiculous on your end tbh.

If you disable V-sync/frame caps with ANY modern GPU and let it go wild to that extent you'll get coil whine. That's far, far beyond the refresh rate of any current monitor and absolutely the one you've claimed to use. You need to start capping your frames to your monitors refresh rate, it should substantially reduce any problems. You can do this via RTSS/Afterburner or other means if you don't want to enable v-sync. You're also running your card far outside of any adaptive sync tech ranges, your test is not viable and will not help you RMA.

There's such a thing as tech issues but what you're describing is self inflicted.

In the now distant past there used to be a benefit to going frame-wild as they could improve your personal performance on certain engines in multiplayer, that's really not the case anymore. Higher frames might reduce latency in some titles at best, but again unless you're hyper competitive with a monitor to match in very particular games it's irrelevant.
 
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This is ridiculous on your end tbh.

If you disable V-sync with ANY modern GPU and let it go wild to that extent you'll get coil whine. That's far, far beyond the refresh rate of any current monitor and absolutely the one you've claimed to use. You need to start capping your frames to your monitors refresh rate, it should substantially reduce any problems. You can do this via RTSS/Afterburner or other means if you don't want to enable v-sync. You're also running your card far outside of any adaptive sync tech ranges, your test is not viable and will not help you RMA.

There's such a thing as tech issues but what you're describing is self inflicted.

TBF, there are monitors out there now at 360 - 480hz, (Asus ROG PG27AQDP) so you'd need a powerful card to drive them at max framerates.
 
TBF, there are monitors out there now at 360 - 480hz, (Asus ROG PG27AQDP) so you'd need a powerful card to drive them at max framerates.

Absolutely, but the OP is not running that and he's mentioned prior to running something far lower end.

They're a super niche even now, and most "pro gamers" depending on genre are still pushing 1080P 24" screens.

If you're not a pro gamer, and frankly in specific genres, those screens are about as useful to the use case of the average pleb that can afford them while interested in tech as magical audio cables are to Bob the half deaf audiophile.
 
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Do you know if the components vibrating can causes damage over time? From my limited research it seems the answer is no, but curious to hear your thoughts.

I've not heard of it. Components do just seem to wear in over time, or a different power supply may change the harmonics. Some industries will literally cover components in blobs of hot glue to stop components whining, though ideally the circuits should be designed to miniminse coil whine.
 
Absolutely, but the OP is not running that and he's mentioned prior to running something far lower end.

They're a super niche even now, and most "pro gamers" depending on genre are still pushing 1080P 24" screens.

If you're not a pro gamer, and frankly in specific genres, those screens are about as useful to the use case of the average pleb that can afford them while interested in tech as magical audio cables are to Bob the half deaf audiophile.

You can say that now, but in a few years, who knows what refresh rates will be normalised? I know right now those very high refresh rates are still niche (which is why I suggested frame limiting), but it does seem that if the card can output a very large number of frames, it should be able to do that without absurd coil whine.

It's just an indication that the card was not designed with that in mind, or that it was not built with components glued to prevent it. When you consider how much these cards cost and the amount of power they use, it would be nice for them to be a quality product from the aspect of preventable coil whine.
 
You can say that now, but in a few years, who knows what refresh rates will be normalised? I know right now those very high refresh rates are still niche (which is why I suggested frame limiting), but it does seem that if the card can output a very large number of frames, it should be able to do that without absurd coil whine.

It's just an indication that the card was not designed with that in mind, or that it was not built with components glued to prevent it. When you consider how much these cards cost and the amount of power they use, it would be nice for them to be a quality product from the aspect of preventable coil whine.

Super high frames in an easy to run game will result in coil whine in almost any card where it can push highish GPU usage, Doom is one of those cases. There's a couple of Need for Speed titles that will do similar, they'll just use whatever your PC/GPU has until it maxes out.

Try it for yourself, running Doom 2016 + at 500 fps is going to be noisy for almost anyone shy of them being on a card that far outstrips the requirements. The OP is on something like a 4070/7800XT last I checked.

He's complaining about coil whine when pushing his mid range GPU to 100% for prolonged periods in weird ways, either due to shader comp (which is short term) or artificially with games such as the above.
 
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I've not heard of it. Components do just seem to wear in over time, or a different power supply may change the harmonics. Some industries will literally cover components in blobs of hot glue to stop components whining, though ideally the circuits should be designed to miniminse coil whine.
Thanks for the quick response. I didn’t know about the covering with glue part. Fascinating. Maybe Nvidia will mandate that for the 6090!
 
Super high frames in an easy to run game will result in coil whine in almost any card where it can push highish GPU usage, Doom is one of those cases. There's a couple of Need for Speed titles that will do similar, they'll just use whatever your PC/GPU has until it maxes out.

Try it for yourself, running Doom 2016 + at 500 fps is going to be noisy for almost anyone shy of them being on a card that far outstrips the requirements. The OP is on something like a 4070/7800XT last I checked.

He's complaining about coil whine when pushing his mid range GPU to 100% for prolonged periods, either due to shader comp (which is short term) or artificially with games such as the above.

I don't disagree. I think every gamer has experienced mad coil whine on a black loading screen while the GPU renders 2000 FPS. I just think card manufacturers should take coil whine into account and try and minimise it during circuit design, or glue the offending components like other industries do. It's not something they have ever seemed to care about, and so frame limiting is the way to go. That will only work as long as you don't have a very high refresh monitor that seems might be one of the next big selling points to differentiate gaming monitors from each other.
 
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Isn't it normal when building shaders? mine does it on every game that requires it,then it's silent after

Your card is not generating frames, but it is running calculations. Because it's not outputting frames, some of the components of the graphics pipeline aren't acting as any kind of limitation (they are not being used because you're not really rendering gaming frames) and you get high utilisation and power draw, with more chance of coil whine. Once the shader calculations are done, the card goes back to more normal usage, and it many cases, it's not enough to generate coil whine.
 
This is ridiculous on your end tbh.

If you disable V-sync/frame caps with ANY modern GPU and let it go wild to that extent you'll get coil whine. That's far, far beyond the refresh rate of any current monitor and absolutely the one you've claimed to use. You need to start capping your frames to your monitors refresh rate, it should substantially reduce any problems. You can do this via RTSS/Afterburner or other means if you don't want to enable v-sync. You're also running your card far outside of any adaptive sync tech ranges, your test is not viable and will not help you RMA.

There's such a thing as tech issues but what you're describing is self inflicted.

In the now distant past there used to be a benefit to going frame-wild as they could improve your personal performance on certain engines in multiplayer, that's really not the case anymore. Higher frames might reduce latency in some titles at best, but again unless you're hyper competitive with a monitor to match in very particular games it's irrelevant.

I'm aware disabling vsync/freesync unlocks max cap, that's why I did it- to show worst case scenario of coil whine.

Sorry if you didn't understand that.
 
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