Is there any way to set Crysis's max framrate?

well its probably because its crysis and your machine cant produce anymore framrates 40~50 fps is really good at crysis
 
I don't think vsync will help in this situation. There may be a console command for crysis or a setting in a cvar perhaps. You could try searching or asking on the incrysis forums.
 
lol@everyone suggesting vsync, despite the fact that that'd only lock the frame rate at 60

lol at that fact, except everyone suggesting it full well knows it will only lock to a framerate if you are currently producing MORE than that number. otherwise it locks to a lower framerate at intervals, if you have less than 60fps it will lock at 30.
 
lol at that fact, except everyone suggesting it full well knows it will only lock to a framerate if you are currently producing MORE than that number. otherwise it locks to a lower framerate at intervals, if you have less than 60fps it will lock at 30.
Erm, I've never seen a game do this
 
Vsync locks the framerate at factors of 60 (assuming you have a 60hz monitor).

For example, if your system can pull 80fps in a particular scene, it will lock the fps at 60, if in another scene you can only pull 45fps, then it will lock at 30fps, if you can only manage 25 fps it will lock at 20fps and so on.

It's not always that simple because you have things like triple buffering which can affect to what degree vsync is able to lock fps at a particular value.

Also, I think vsync is not quite the same as "limiting" fps to a particular value, because vsync will actually syncronise the change of frames with the the screen refreshes, where as simply limiting fps will not - you can see this in games such as Quake 4 and Doom 3 which automatically limit fps to 60, yet there is still screen tearing.
 
Vsync locks the framerate at factors of 60 (assuming you have a 60hz monitor).

For example, if your system can pull 80fps in a particular scene, it will lock the fps at 60, if in another scene you can only pull 45fps, then it will lock at 30fps, if you can only manage 25 fps it will lock at 20fps and so on.
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While vsync will cap the displayed framerate to your monitor refresh (eg 60fps at 60hz), the rest of your statement is just inaccurate.

If your PC can render a game at 45fps, then you will get 45fps - it won't lock at 30fps. In that case, in one second's worth of update, you'd be getting something like 30 frames that will each render within approx 16ms (at 60fps, 1 frame has just over 16ms to complete), and 15 frames that could take anything up to 32ms each.
 
While vsync will cap the displayed framerate to your monitor refresh (eg 60fps at 60hz), the rest of your statement is just inaccurate.

If your PC can render a game at 45fps, then you will get 45fps - it won't lock at 30fps. In that case, in one second's worth of update, you'd be getting something like 30 frames that will each render within approx 16ms (at 60fps, 1 frame has just over 16ms to complete), and 15 frames that could take anything up to 32ms each.

Sorry but that makes no sense whats so ever. So your saying that for each second, half of that second will play at 60fps and the other half will play at 30 fps?
 
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