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is there any way to stop screen tearing?

Soldato
Joined
22 Mar 2009
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other than turning on vysnc, is there any way to stop this? or is it just down to the fact my screen(s) cant process more than 60FPS so without new screen(s) im stuck with max 60FPS in games?
 
so what actually causes it? and is it the same with 120hz screen it will tear over 120FPS?

not really an option as i use my TV a lot for gaming :(
 
Why do you require over 60FPS? It's unnecessary unless you have superhuman vision and can notice the difference between 60 and 120...
 
so what actually causes it? and is it the same with 120hz screen it will tear over 120FPS?

not really an option as i use my TV a lot for gaming :(

You get tearing because the GPU is outputting frames faster than the monitor can display them and the monitor ends up trying to display more than one frame in a single screen draw.

You get tearing at over 60fps on a 60 Hz monitor and you would get tearing at over 120fps on a 120Hz monitor.
 
You get tearing because the GPU is outputting frames faster than the monitor can display them and the monitor ends up trying to display more than one frame in a single screen draw.

You get tearing at over 60fps on a 60 Hz monitor and you would get tearing at over 120fps on a 120Hz monitor.

so why make cards capable of doing 200FPS+?

so, does that mean, in theory, having it vsynced @ 60FPS would mean i could have more settings on high than i would @ 120FPS as the cards are well below their max FPS capability?
 
Why do you require over 60FPS? It's unnecessary unless you have superhuman vision and can notice the difference between 60 and 120...

Running above 60fps is, for me anyway, something that feels better on the eyes, even if I can't 'see' the difference I can assure anyone that suffers from migraines it can be a great help.

Andi.
 
You can force it on in the nvidia control panel so it would be enabled in all games...

Am sure ATI would have a settings in the control panel to do this as well..

Nope they don't, the ATI option is only for OpenGL games of which 99% of games aren't, you need to download the D3DOverrider thing that comes with Rivatuner to do it on ATI cards.

Queue ATi fanboys justifying ATI's lack of such a simple option being because it's against Microsoft's wishes despite NVidia's addition of a force v-sync being 1> purely optional and 2> extremely useful.
 
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Nope they don't, the ATI option is only for OpenGL games of which 99% of games aren't, you need to download the D3DOverrider thing that comes with Rivatuner to do it on ATI cards.

Queue ATi fanboys arguing that it's against Microsoft's wishes despite NVidia's addition of a force v-sync being 1> purely optional and 2> extremely useful.

i have radeonpro or something, that gave me an option to force vsync, but didnt want to tick it as i didnt know what would happen if games had their own option for it, would it be counter productive.
 
Why do you require over 60FPS? It's unnecessary unless you have superhuman vision and can notice the difference between 60 and 120...

Theres a lot more to it than purely what the eye can handle - as an aside the average human eye can detect changes to around 200th of a second although for gaming around 90fps is optimal and drops off fairly sharply after that.
 
do ocuk sell any 'passive' 3d monitors (i believe these are the ones that can 3D anything and not just stuff with Nvidia cards and 3D setup)?
 
so from what i have deducted from all of this, if you go over the monitors refresh rate you get screen tearing?
so why have a vsync option, why isnt it something that is just built into windows and forced on everyone, as it will automatically lock it to the highest usable FPS anyway :confused:
 
so from what i have deducted from all of this, if you go over the monitors refresh rate you get screen tearing?
so why have a vsync option, why isnt it something that is just built into windows and forced on everyone, as it will automatically lock it to the highest usable FPS anyway :confused:

Because that would be interfering with your Human Right to have more than 60fps.

And how would you test graphics cards unless you had a monitor with a massive refresh rate?
 
Because that would be interfering with your Human Right to have more than 60fps.

And how would you test graphics cards unless you had a monitor with a massive refresh rate?

test it for what though? this is what i dont understand, whats the point in having a card that can do 121hz+ if you will get tearing if you actually use it :confused:
 
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