I'm doing a lot of testing at the moment to try and fix some problems with 2 x KFA2 GTX 670 EX OC cards in SLI.
Something completely unrelated to the other problems I've been having, but have noticed is that when I run Heaven 3.0 on extreme settings, which are:
API: DirectX 11
Tessellation: Extreme
Shaders: High
Anisotropy: 16x
Stereo 3D: Disabled
Muilti Monitor: ON
Anti-aliasing: 8x
Full Screen: ON
Resolution: SYSTEM (5760 x 1080)
...that as expected, even with SLI it's very slow when benchmarking. However, at various stages, the FPS will drop to around 2, although when watching it, it looks more like 1 frame every 1-2 seconds, (like a slideshow). This will last for 8-10 seconds before the FPS return to normal at around 15-30 depending on the stage it's on.
I left GPU-Z running in the background and noticed that maximum memory usage when running at 1920 x 1080 was between 850MB to 1GB, but with multi-monitor, 5760 x 1080, it shows 2046MB.
I'm not sure whether these random and considerable drops in FPS are caused by a lack of GPU power or VRAM. It's difficult to tell whether the 2046MB showing in GPU-Z was used just because 'it's there' or whether that's how much is actually required at this detail level and resolution.
Has anyone else that's running 2GB GTX 6xx cards seen a similar thing in Heaven 3.0 using 5760 x 1080 or more importantly, do users with 4GB cards and the same multi-monitor setup see this as well, especially the maximum memory use under GPU-Z?
Thanks!
Something completely unrelated to the other problems I've been having, but have noticed is that when I run Heaven 3.0 on extreme settings, which are:
API: DirectX 11
Tessellation: Extreme
Shaders: High
Anisotropy: 16x
Stereo 3D: Disabled
Muilti Monitor: ON
Anti-aliasing: 8x
Full Screen: ON
Resolution: SYSTEM (5760 x 1080)
...that as expected, even with SLI it's very slow when benchmarking. However, at various stages, the FPS will drop to around 2, although when watching it, it looks more like 1 frame every 1-2 seconds, (like a slideshow). This will last for 8-10 seconds before the FPS return to normal at around 15-30 depending on the stage it's on.
I left GPU-Z running in the background and noticed that maximum memory usage when running at 1920 x 1080 was between 850MB to 1GB, but with multi-monitor, 5760 x 1080, it shows 2046MB.
I'm not sure whether these random and considerable drops in FPS are caused by a lack of GPU power or VRAM. It's difficult to tell whether the 2046MB showing in GPU-Z was used just because 'it's there' or whether that's how much is actually required at this detail level and resolution.
Has anyone else that's running 2GB GTX 6xx cards seen a similar thing in Heaven 3.0 using 5760 x 1080 or more importantly, do users with 4GB cards and the same multi-monitor setup see this as well, especially the maximum memory use under GPU-Z?
Thanks!

) at around 20FPS, but then during the same stage could suddenly plummet to 0-1FPS for a few seconds and then continue the stage normally. I also noticed that when the FPS returned to normal, the scene would suddenly speed up like it was running at 2x speed for a second or two, (a bit like a catch-up). That's why I was wondering whether it was running out of VRAM at those stages and while loading in the next lot of textures, it was having to swap causing the frame drop.
