Is this the end for SOE??

they lost is massively many years ago when they became out of touch with what gamers wanted look at the mmo's they made...

i will admit EQ2 was a damn good mmo but it was still hardcore at a time when a lot of people were not willing to invest the time needed to play such a game people didnt want to be forced to group up just to be able to play the game and the patch where they added solo content was far to late.

pretty much everything since just seems to have been random stabs in the dark and hoping people would like it
 
Thought dc universe was utterly naff, everyone else seemed to like it.

People were doubting it long term appeal. Not heard much about it recently on the MMO blog-o-sphere. It's all about Rift right now! :)

Personally I'm surprised Smedly not been fired ages ago!
 
rift is a stop gap filler...

They said this wont impact on Planetside Next... i bet it turns out pants too.
 
3 weeks old now... I don't see how you can say it is 'the end' for them? They've got 2 massive MMOs in production, EQ/2 still hold down strong populations and all their other games are 'profitable'.
 
3 weeks old now... I don't see how you can say it is 'the end' for them? They've got 2 massive MMOs in production, EQ/2 still hold down strong populations and all their other games are 'profitable'.

Not as massive as they used to be though. EQ2 recently had it servers numbers cut in half and the dev team shrinking. SOE focusing on EQ and Planteside Next.
 
SOE are a damn strange company, they pioneered the MMO market with games like Everquest, Everquest 2 and Planetside, and licensed some grade A IP for another (Star Wars Galaxies) which they mightily screwed up. Since then their strategy seems to have been, buy a failing MMO, stop all development of it and lay off all the staff and **** off the remaining subscribers. It's hardly surprising they've failed. Their own developed MMOs have always suffered from the "release it quick" mentality that Blizzard have completely stomped all over.

I really hope they can turn it around with EQ:Next but I'm not hopeful.
 
I was a long term player of SWG and after a while it just turned into a collect it all and buy buy buy as many things as you can type game.
The matrix online was great but since they decided not to advertise it anywhere it didnt do so well and is now gone.
Vanguard was good when it came out, a few bugs but still good and graphically impressive, now its dwindling as soe cant get anything right.
I did play DCUO when it first came out but no bugs ever get fixed and a lot of the systems are screwed up.
I think it would be best for the gaming world if SOE just closed down, they bring awesome games out then self destruct them.
 
They should have gone out of business years ago when they turned SWG into the pap it became. Way to go Hero to Zero in one fell swoop!

Infantry Online I enjoyed back in the day of dial-up though.
 
They should have gone out of business years ago when they turned SWG into the pap it became. Way to go Hero to Zero in one fell swoop!

Infantry Online I enjoyed back in the day of dial-up though.

Is it not quite widely reported that the orders for the NGE came from Lucas Arts, who wanted to game to compete more directly with WoW?

They bought Vanguard to stop it competing with EQ2. Their 'golden age' is certainly long gone, but who knows if their current projects are successful...
 
Is it not quite widely reported that the orders for the NGE came from Lucas Arts, who wanted to game to compete more directly with WoW?

They bought Vanguard to stop it competing with EQ2. Their 'golden age' is certainly long gone, but who knows if their current projects are successful...

Think the NGE came out a long time before WoW. The problem with SWG was that it was a niche game for a mainstream IP, the subscriber numbers didn't justify the use of the Star Wars brand.
 
Think the NGE came out a long time before WoW. The problem with SWG was that it was a niche game for a mainstream IP, the subscriber numbers didn't justify the use of the Star Wars brand.

NGE came after WoW

It was kind of a joint decision between LA & SoE to release the NGE to capture some of the WoW crowd. It failed hard.

What I never understood though was the fact they were bringing in class changes in CU days, They released the Squad Leader update & we were just awaiting the ranger update before they dropped the NGE on us. The servers were fairly busy too, not as busy as Pre-CU but a damn sight busier than it was in the NGE :/
 
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Think the NGE came out a long time before WoW. The problem with SWG was that it was a niche game for a mainstream IP, the subscriber numbers didn't justify the use of the Star Wars brand.

Didn't it have 200-330k subs in 2004? hardly a bad number for the market size at the time, the NGE came after WoW, and as I say, SOE were heavily influenced by people high up at Lucas Arts
 
Didn't it have 200-330k subs in 2004? hardly a bad number for the market size at the time, the NGE came after WoW, and as I say, SOE were heavily influenced by people high up at Lucas Arts

It's not just the fact they did it but how they did it. They kept it secret until a few weeks before launch but kept plugging an expansion which would become irrelevant! You can't really pin that on Lucas Arts.
Nor can you blame Lucas Art for all the bugs in the NGE at launch.

SOE knew it would be a disaster, so chose to keep it quiet. They still don't admit to it failure.
 
What bugs me is that when a game is identified as failing (ie. mass migration of subs) that the developers did not take any drastic action to release updates to stop the flood. I know that it costs money to keep developers and running of servers, but if the money is invested to fix the issues and look at regaining fans must be better than ignoring the fanbase altogether?
Blizzard and CCP constantly respond to their player complaints with frequent patches, expansions and whatnot. Each Warcraft patch is a bugfix and offer of something new. The same is with CCP's Eve Online (but freely instead of a £30 addon). Most complaints such as this ship is nerfed, the game has too much grind or it is very difficult for new players are often looked at and tweaked by the developers. If the changes are major and do not agree with the majority, I have seen later patches remove the concpt changes.
I can understand why SOE are suffering - SWG plays like turd - no collision detection, walking thru vehicles & buildings, npc respawn next to you within a few seconds of dying, animation is non-existant and combat is non-responsive. I appretiate that the game is old, but so is Warcraft. The user interface, the graphics and fluid playability makes the game popular. Eve online's interface is a bitch to use, but has improved, but the graphics are truely awsome. Also, Eve is another dated game, but the maturity and continued development somehow makes you gripped by the game. Surely SOE must have thought that it needed to change tactics or enhance the game to challenge their rivals? Even challenge KOTOR?
Finally, unpopular MMO's have recently bounced back by changes to their management plans such as Free2Play (LOTRO) making the game accessible for everyone.

SOE have much to learn if it wishes to continue in the MMO market.
 
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