John carmack is leaving meta, what does this mean for VR?

As far as I'm aware, it's not like he was a massive cog for Meta, spending about 20% of his time on their projects.

https://www.theverge.com/2022/12/16/23513622/john-carmack-leaving-meta-virtual-reality-oculus-cto

This article does a good job of covering the subject matter.

If I was a successful 52 year old, I'd be wanting to be well away from 9-5 office life. Sounds like he's taking that 20% of time and reinvesting it in projects he prefers to focus on, in this instance, AI.
 
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This means very little for Meta VR or VR in general.

Like Hutchy said, I don't think he was overly involved anymore anyway.

And VR has it's own momentum now.
 
Big companies are notoriously hard to steer unless you're the CEO.

Like a supertanker they head in a direction and are very hard to turn around when they get going. If you're not the captain you can push as much as you want but that ship is going to continue on the same course...

Carmack made lots of decent suggestions, but as he wasn't calling all the shots many of those were ignored.

For instance on the Oculus Go there was a multiplayer room feature where you could invite your players into your space, chat and watch movies and play board games. Facebook for some strange reason never developed this further for Quest despite Carmack's urging, and thus when the pandemic hit and people were desperate for ways to connect during lockdown, Facebook didn't have a default social experience built into the headset. They missed a gigantic opportunity. Hence why they're developing Horizon Worlds.

Still Carmack has been spending less and less time at Meta, so I doubt this will affect much. I imagine he would be fine with doing occasional consulting as undoubtedly Meta would pay him well.
 
Big companies are notoriously hard to steer unless you're the CEO.

Like a supertanker they head in a direction and are very hard to turn around when they get going. If you're not the captain you can push as much as you want but that ship is going to continue on the same course...

Carmack made lots of decent suggestions, but as he wasn't calling all the shots many of those were ignored.

For instance on the Oculus Go there was a multiplayer room feature where you could invite your players into your space, chat and watch movies and play board games. Facebook for some strange reason never developed this further for Quest despite Carmack's urging, and thus when the pandemic hit and people were desperate for ways to connect during lockdown, Facebook didn't have a default social experience built into the headset. They missed a gigantic opportunity. Hence why they're developing Horizon Worlds.

Still Carmack has been spending less and less time at Meta, so I doubt this will affect much. I imagine he would be fine with doing occasional consulting as undoubtedly Meta would pay him well.

Carmack is often magic for breaking through seeming technical hurdles with rendering and other mechanics - which is where his value for VR will lie i.e. latency challenges rather than being critical to mainstream feature development.
 
Carmack is often magic for breaking through seeming technical hurdles with rendering and other mechanics - which is where his value for VR will lie i.e. latency challenges rather than being critical to mainstream feature development.
Yep, he also devised the motion compensation algorithms which are massively better than any others used by other headsets.
 
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