Wow! I heard about this a while ago but thought nothing of it.
It totally brings back memories of Homeworld, at a more slow, tactical and lower unit count pace, I prefer it.
I like bigger, hulking ships with massive guns and the ability to target specific devices.
My gripes are;
Commando units, somwhere during the game I was under the impression it could be used to do more, like find technology/disable ships etc but so far, it's only worth it when the mission specifically tells you to. Too many times have I come to a battle sceneario, seen a huge, dead ship and I think, hmm.... aight I'll send some guys in to have a look.
They will sit there, until you tell them to stop, they won't go up to it and say "nothings there" and head back. Every ship I've used on that is operational, commando's die.
Maybe the better cyborg ones will change that?
Also later on the game it turns from tactically using shield piercing lasers to knock out devices to, "oh god oh god oh god too many units I don't have time for this, /select all, drain shield focus fire one unit, /select all artillery focus fire one unit, rinse repeat.
I think I'm about halfway, hopefully it changes, I prefer the early game because it felt more tactical.
I do like how there are sub missions/secret which are not listed, such as scanning certain wormholes you come across (if you can during battle) etc, I guess this is my problem with commando's, I keep trying to find secrets which don't exist :< Some tactical options are not apparent at first, such as doing a mission with two big heavy cruisers which are getting pounded, no matter what I do they will die, so I'll just send them out of the battle to shield up or IP warp out completely, win the battle and lose no units
Regardless, loving the game.
It totally brings back memories of Homeworld, at a more slow, tactical and lower unit count pace, I prefer it.
I like bigger, hulking ships with massive guns and the ability to target specific devices.
My gripes are;
Commando units, somwhere during the game I was under the impression it could be used to do more, like find technology/disable ships etc but so far, it's only worth it when the mission specifically tells you to. Too many times have I come to a battle sceneario, seen a huge, dead ship and I think, hmm.... aight I'll send some guys in to have a look.
They will sit there, until you tell them to stop, they won't go up to it and say "nothings there" and head back. Every ship I've used on that is operational, commando's die.
Maybe the better cyborg ones will change that?
Also later on the game it turns from tactically using shield piercing lasers to knock out devices to, "oh god oh god oh god too many units I don't have time for this, /select all, drain shield focus fire one unit, /select all artillery focus fire one unit, rinse repeat.
I think I'm about halfway, hopefully it changes, I prefer the early game because it felt more tactical.
I do like how there are sub missions/secret which are not listed, such as scanning certain wormholes you come across (if you can during battle) etc, I guess this is my problem with commando's, I keep trying to find secrets which don't exist :< Some tactical options are not apparent at first, such as doing a mission with two big heavy cruisers which are getting pounded, no matter what I do they will die, so I'll just send them out of the battle to shield up or IP warp out completely, win the battle and lose no units

Regardless, loving the game.