Just starting Nexus: The Jupiter Incident, any tips?

Wow! I heard about this a while ago but thought nothing of it.
It totally brings back memories of Homeworld, at a more slow, tactical and lower unit count pace, I prefer it.

I like bigger, hulking ships with massive guns and the ability to target specific devices.

My gripes are;
Commando units, somwhere during the game I was under the impression it could be used to do more, like find technology/disable ships etc but so far, it's only worth it when the mission specifically tells you to. Too many times have I come to a battle sceneario, seen a huge, dead ship and I think, hmm.... aight I'll send some guys in to have a look.

They will sit there, until you tell them to stop, they won't go up to it and say "nothings there" and head back. Every ship I've used on that is operational, commando's die.
Maybe the better cyborg ones will change that?

Also later on the game it turns from tactically using shield piercing lasers to knock out devices to, "oh god oh god oh god too many units I don't have time for this, /select all, drain shield focus fire one unit, /select all artillery focus fire one unit, rinse repeat.

I think I'm about halfway, hopefully it changes, I prefer the early game because it felt more tactical.

I do like how there are sub missions/secret which are not listed, such as scanning certain wormholes you come across (if you can during battle) etc, I guess this is my problem with commando's, I keep trying to find secrets which don't exist :< Some tactical options are not apparent at first, such as doing a mission with two big heavy cruisers which are getting pounded, no matter what I do they will die, so I'll just send them out of the battle to shield up or IP warp out completely, win the battle and lose no units :)

Regardless, loving the game.
 
I like bigger, hulking ships with massive guns and the ability to target specific devices.

:) Agreed
Commando units, somwhere during the game I was under the impression it could be used to do more, like find technology/disable ships etc but so far, it's only worth it when the mission specifically tells you to.
I know exactly what you mean, seems like a missed opportunity really. I am still not that far in and i haven't lost any commando units yet(apart from one which i imagine is part os the story you can't avoid) but they are not that well implemented really. could have been a great feature.

Also later on the game it turns from tactically using shield piercing lasers to knock out devices to, "oh god oh god oh god too many units I don't have time for this, /select all, drain shield focus fire one unit, /select all artillery focus fire one unit, rinse repeat.

I have heard this, some of the early missions are excellent and the tactical side of it is brilliant, i imagine i am going to be overwhelmed quite a bit later in the game. I have sorted out the best loadouts now though, after tinkering quite a bit.

I do like how there are sub missions/secret which are not listed, such as scanning certain wormholes you come across (if you can during battle) etc, I guess this is my problem with commando's, I keep trying to find secrets which don't exist :< Some tactical options are not apparent at first, such as doing a mission with two big heavy cruisers which are getting pounded, no matter what I do they will die, so I'll just send them out of the battle to shield up or IP warp out completely, win the battle and lose no units :)

Regardless, loving the game.

I love the way you have to work it all out with no hints, however they could at least tell you how to do some things in the game! Also, it can sometimes be difficult to tell exactly what your objectives are i find, and it seems strange that you have all of the ships under your command on one side of the HUD, and on the other side, not only enemies but friendly ships that you don't control! Took me ages to tell exactly what was what as it is not explained.
 
What you have to remember, is that this game was never meant to be a deep tactical space shooter - the space element was originally going to be a tiny part of a much larger game, but for reasons I am not sure of (I guess budget issues) they only released the space portion of the game and integrated into a story the best they could. Under the circumstances, I think they did an excellent job.
 
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