To be honest, I can personally understand peoples frustration when it comes to Obsidian simply from experiences.
Kotor 2: Buggy, mass of content cut from game
Neverwinter 2: Buggy, **** poor performance issues at launch
Alpha Protocol: Decent story & Dialog etc, **** poor ai and game play mechanics
Fallout Vegas: Buggy as hell at launch, granted patched up now.
Dungeon Siege 3: Complete butchery of the franchise
I borderline hate Obsidian, they never finish their work and often leave it a buggy mess, I wouldn't want them to touch this project even if some of them had a hand in the games past.
Ok, let's address this fun post, shall we?
Kotor 2: LucasArts gave them 11! months to develop the whole game and rushed it to christmas market before it was finished. And despite rushed ending, it is STILL A BETTER GAME than KOTOR 1. Story is just fantastic and Kreia is one of the most fascinating characters ever in a game.
Neverwinter Nights 2: Buggy, yes. However it was patched profoundly and later expansion Mask of the Betrayer is one of the best RPGs of the last 10 years.
Alpha Protocol: Was delayed by almost a whole year, by Sega, which did not pay for that year of development..so Obsidian could not work on the game eventhough it was sitting on a shelf for a year. Mechanics are good, story and choices and consequences are great. One thing that was not great were animations, granted.
Fallout New Vegas: It was developed in 16 months. QA was handled by Bethesda, which again rushed it to the market before it was ready. However Obsidian quickly patched it to perfection. I played it on release, finished it (before any patches) and encountered few insignificant bugs.And again, story-wise and design wise it far surpasses Fallout 3 in quality.
Dungeon Siege 3 - I played demo and disliked that, but then again I found DS1 and 2 to be very mediocre as well.
-----------------------------------
Bottom line. Publishers suck. Chris Avellone, who wrote Planescape Torment/KOTOR/NV is brilliant writer and I cannot wait what he will write and design for Wasteland 2.