Killer NIC

I can't really help but be sceptical tbh, most lag is beyond the control of the local network & with the processing power of new PCs the network load will make no difference.

for the biggest boost in FPS the money would be better spent on more RAM or a better graphics card

EDIT:
And using a naff router / switch will be far worse for packet loss and latency
 
Biggest load of carp I've ever seen. First, it's a PCI card so it is limited by the PCI bus (which, if it is a gigabit LAN card) means it is useless for wire transfers anyway as it will be limited by the PCI bus - especially if you have any HDU's or similar running on the same bus. Also, the price - surely my £5 Realtek chipset card can cope just fine. Oh, I might lose that ms but really....

So methinks gimmick :p :D.

+ Who will spend on that thing and use up the already increasingly limited number on PCI slots.
 
Someone reviewed it here: http://www.gdhardware.com/hardware/networking/bigfoot/killer/review/001.htm

To summarise:

No effects on pings (as to be expected really)
Slight increase in FPS through taking network overheads away from the CPU

However, that review must be taken with a slight pinch of salt as if you note the test system CPU is way underpowered (deliberately?) compared to the other components. This might have been to artificially exaggerate the FPS difference. I suspect the network overhead would be a lot less of an issue on a dual core chip and the FPS difference a lot less as a result.
 
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Sounds like utter crap, reading one of the comments on the site that sells them.

This card made everone hate me
Reviewed By: Kjjayhawk on 9/18/2006 Rating + 5Rating + 5Rating + 5Rating + 5Rating + 5
Tech Level: somewhat high - Ownership: 1 week to 1 month


Pros: Lets see here.... It reduced a satellite internet's ping. How many products can do that?

Cons: Nothing. There is no downfall to owning this card. Except I cannot blame anything on lag anymore.

Other Thoughts: Everyone hates me now, and it is wonderful. Lag spikes in Ironforge? Bah, who cares. Everyone else is standing still, and I have a latency of 25. And that's lagging for me. Everyone told me I didn't need this card with the satellite internet. And no, I probably did not, but hey, it made it faster. I went from 100-150 latency to 15-20! Isn't that what this card is supposed to be all about? Buy one. Now. Trust me. You will not regret it.

A geo stationary satellite wouldn't be able to provide a ping that low.
 
seems a bit weird to me, all other network cards which exist have to adhere to the standard IEEE 802.3, and so does everything else which uses Ethernet.. Things like lag and ping spikes are completley beyond the control of your NIC unless its totally broken. Its easy to test, do a tracert to your ISPs default gateway, the latency will be really low... then as it goes through the internet to a destination it gets higher.. no NIC can change this..

Also, take into consideration that there are far more important apps and machines which use NICs, servers, router/switch interfaces, aggregation devices which are always striving to work as fast as possible with minimum delay and latency... i've never seen anything in the real world using anything like this.

It might take some of the load off your CPU, but the entire PC still has to process the networking side of the game, as the game runs in the CPU <obviously>

I'd have to see it working side by side in proper testing to be convinced by any of it.
 
Satellite Orbit Height = 36,000,000m

Speed of Light = 299,792,458 m/s

Time = Distance / Speed

Time = 36,000,000 / 299,792,458

Time = 0.12 seconds

Time = 120 milliseconds

That's just one way from the end user to sattellite, now double it for the round trip

Time = 240 milliseconds

So on sattellite internet the minimum ping is 240ms no matter what spec your pc, and to get 25ms ping on sattellite internet would have to defy Einsteins universal speed limit, so if the reviewer would like to expalin his findings i'd be very interested in the explanation.
 
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V-Spec said:
Also, take into consideration that there are far more important apps and machines which use NICs, servers, router/switch interfaces, aggregation devices which are always striving to work as fast as possible with minimum delay and latency... i've never seen anything in the real world using anything like this.

Well, they do, they use NIC's which can offload the TCP/IP processing bit to their own processor, saving on CPU cycles. Been established in server based NIC's for a while now. Which is all this seems to be....

So on sattellite internet the minimum ping is 240ms no matter what spec your pc, and to get 25ms ping on sattellite internet would have to defy newtons universal speed limit, so if the reviewer would like to expalin his findings i'd be very interested in the explanation.

<pirate-themed nitpicking>
Yarrrr! That be Einstein's speed limit now... Yarrr!
</pirate>
 
When I meant "seen nothing like this" I didn't mean the hardware that you find on Server NICs.. I meant the Lag and Latency Reduction thing which the killer nic claims..
 
Gaverick said:
Satellite Orbit Height = 36,000,000m

Speed of Light = 299,792,458 m/s

Time = Distance / Speed

Time = 36,000,000 / 299,792,458

Time = 0.12 seconds

Time = 120 milliseconds

That's just one way from the end user to sattellite, now double it for the round trip

Time = 240 milliseconds

So on sattellite internet the minimum ping is 240ms no matter what spec your pc, and to get 25ms ping on sattellite internet would have to defy Einsteins universal speed limit, so if the reviewer would like to expalin his findings i'd be very interested in the explanation.

I should think it folds space to decrease the ping.
 
V-Spec said:
When I meant "seen nothing like this" I didn't mean the hardware that you find on Server NICs.. I meant the Lag and Latency Reduction thing which the killer nic claims..

Fair enough. I was thinking that in the case where you've got a game which is hammering the CPU, and you're chucking a hell of a lot of packets down the line, then you could improve latency by using a TOE card, but I imagine the amount of difference isn't going to be huge. You'd have to be sending a *lot* of data to have a noticable effect....
 
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