//old man rant
PC fps in the 90s were great. Wolfenstein and Doom started things, but it wasn't until Quake, and particularly the modding scene, that things really got exciting. My fave mod at the time was Team Fortress (first game to have headshots btw), which later led to TFC on the HL engine and then to TF2 on Source. I lost silly amounts of time to them all. Quake 2 turned up and, again, shed loads of mods with it. Jailbreak was my bag. That led on to RTCW (still the best) and ET. Years of my life accounted for here. Interestingly, the competitive side of ET, and with it the online community, was entirely driven by user made maps as the official ones weren't up to the task. And, of course, Half-Life. Counter Strike, DoD, the aforementioned TFC, and loads more. Infact, there are too many good mods to mention here - Unreal had a great scene - and everyone has their faves. This is what PC fps used to be. Either driven or created by modders, and I honestly feel sorry for those who missed it. And now that side of things has all but gone - and with it the hardcore fps.
This isn't an 'I'm too pro for Battlefield/CoD' thread. Accessible fps are fine. It's more of a look at what's missing today, which is pc fps with some meat to them. fps with learning curves. It's what fps fans want and as it was fps fans turning to mod making and mapping that drove the scene in the 90s, it's what we got. In abundance. We were spoilt for choice. These days we don't get dev tools and user made content. We get console ports of games designed to appeal to as many people as possible. To say the PC fps scene is a pale shadow of what it used to be is a massive understatement. Quite frankly, it's ****e now. And the reason for this thread and my frustration is I want an fps to get stuck into. Something that isn't ancient or a remake of an ancient game. And there's nothing. I literally can't find anything to play
PC fps in the 90s were great. Wolfenstein and Doom started things, but it wasn't until Quake, and particularly the modding scene, that things really got exciting. My fave mod at the time was Team Fortress (first game to have headshots btw), which later led to TFC on the HL engine and then to TF2 on Source. I lost silly amounts of time to them all. Quake 2 turned up and, again, shed loads of mods with it. Jailbreak was my bag. That led on to RTCW (still the best) and ET. Years of my life accounted for here. Interestingly, the competitive side of ET, and with it the online community, was entirely driven by user made maps as the official ones weren't up to the task. And, of course, Half-Life. Counter Strike, DoD, the aforementioned TFC, and loads more. Infact, there are too many good mods to mention here - Unreal had a great scene - and everyone has their faves. This is what PC fps used to be. Either driven or created by modders, and I honestly feel sorry for those who missed it. And now that side of things has all but gone - and with it the hardcore fps.
This isn't an 'I'm too pro for Battlefield/CoD' thread. Accessible fps are fine. It's more of a look at what's missing today, which is pc fps with some meat to them. fps with learning curves. It's what fps fans want and as it was fps fans turning to mod making and mapping that drove the scene in the 90s, it's what we got. In abundance. We were spoilt for choice. These days we don't get dev tools and user made content. We get console ports of games designed to appeal to as many people as possible. To say the PC fps scene is a pale shadow of what it used to be is a massive understatement. Quite frankly, it's ****e now. And the reason for this thread and my frustration is I want an fps to get stuck into. Something that isn't ancient or a remake of an ancient game. And there's nothing. I literally can't find anything to play

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