Lack of mods killing creativity?

Soldato
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Does the current crop of games which have no mod tools kill creativity and is the cause of the samey, samey crop of fps games?

I think it does and the advent of dlc will countinue to kill it.
 
creativity in what sense? in the community or from the developers? care to explain why dlc is killing creativity? (and also give context) i think the reason many new fps's are similiar modern shooter type games is down to the success of modern warefare, everyone wants a piece of the pie and its easier for publisher to greenlight such a project given the market. as for mods it makes buisness sense for them to hold off on the mod tools and sell your their own content right?
 
Well I'm not convinced that the moddability of games will kill the marketability of DLC, I mean if you talk Fallout 3 for example that has plenty of mod potential and yet they shipped out 5 DLC packs. If DLC is good people will buy it.

As for the 'samey' feel of FPS games I think that is more a reflection of what publishers are happy with than mod tools. Plus even if mod tools are available it doesn't necessarily follow that the game will be particularly original.

I think with the console market starting to dominate (in particular encroaching on 'traditional' PC markets like FPS) that things like enhanced mod support and going to become increasingly uncommon. This will only be exacerbated by a potential move towards cloud gaming (or in other words the possibility of more and more content being stored/controlled serverside).
 
I think what's killing the creativity is the fact that people are still buying whatever the companies churn out by bucket loads. Why would they bother offering us anything else when they are making money off what they currently selling to us?
 
You go back down the years, look at the stuff that came about. You could argue the modern shooter was born in the community, looking beyond counterstrike, the template for most of it came from desert combat.

No doubts in my mind though that the collective noun of anybody on the planet wins out over a dev team working within the constrants of the industry, so were you to view all things being a closed door, then yes, doom and gloom.

I wouldn't say thats the case though, there's still good out there, it's just not as simple and easy as it once was. While you average collective Still has the great idea and inovation that gave us the game types that flooded the early quake/hl/bf games, from everything iv'e seen and read, the consensus seems to be there's far more involved in producing for a modern platform. Holding a commited team to produce anything half polished becomes difficult when they could working within the industry.

Spose if you applied that last point, then maybe you'd lose that spark, probaly a fair to say once you're within the industry, constraints and pressures that go with from either the publisher, or the need to bring somerthing to market, forces you to do, rather than do whatever.
 
Desert Combat was probably one the best mods overall when you consider the sheer scope of what it accomplished at the time. I always maintained that Desert Combat was still better than BF2 (which I loved) as it was less arcadey and just had a nicer feel to it, possibly due to it being harder and requiring a bit more thought and tactics.
It would be great if someone made Desert Combat on the Frostbite engine and by this I mean, carry over the vehicles, weapons and maps but keep the recoil and damage of weapons etc the same so that is is much more realistic and harder than BF:BC2.

Regarding other mods, I am currently downloading the MechWarrior Living Legends mod for Crysis to give that as try as it does look rather interesting and different to the norm.
 
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