Does anyone else ever feel disappointed with the way a good game ends?
Ive just finished Metro 2033 (yeah I know, about time huh!?) and whilst I loved the game all the way through, I was left feeling really deflated with the final level and the ending (or endings). The last level was just a bit 'weird' and didnt explain a whole lot, not to mention it was also really easy. Why did they have to go weird with it, just stick to what made the game great, the monsters and feeling of panic when youre getting attacked from all sides and ammo is running low.
Ive had the same experience with other games before and it strikes me somtimes that developers either dont know how to end the game or just cant be bothered to make the effort. I would think the last level of a game should be pretty tough, no matter what difficulty level you're playing on, it should be about effort where everything has led up to this moment and the reward is a great ending sequence that sums up the game or leaves you wanting more from the inevitable sequel.
The last game I remember completing and really enjoying the ending (maybe through rose tinted glasses slightly) was Halo 1. The last level was great fun thundering through driving the off road Warthog thing against the clock with explosions everywhere and aliens flying all over the place and then the end FMV. It was great, or thats how I remember it anyway.
Dead Space 2, great game, loved it but the last level was way too easy, I did enjoy the last stage but suddenly thought "is that it"?!? I wish developers would really think through the story of a game ALL the way to the end, not start well, stuff in a half decent middle bit and then trail off the effort to the end. I want the ending to be fantastic, the best level of the game, with a real challange and a great FMV. I look back at older games like Doom and Doom 2, fighting the Cyberdemon and then killing the cameos of Commander Keen or fighting the Icon of Sin to find Romero's head on a stake behind it. Old games but with tough last levels.
Sigh...anyone else know what Im barking on about?
Ive just finished Metro 2033 (yeah I know, about time huh!?) and whilst I loved the game all the way through, I was left feeling really deflated with the final level and the ending (or endings). The last level was just a bit 'weird' and didnt explain a whole lot, not to mention it was also really easy. Why did they have to go weird with it, just stick to what made the game great, the monsters and feeling of panic when youre getting attacked from all sides and ammo is running low.
Ive had the same experience with other games before and it strikes me somtimes that developers either dont know how to end the game or just cant be bothered to make the effort. I would think the last level of a game should be pretty tough, no matter what difficulty level you're playing on, it should be about effort where everything has led up to this moment and the reward is a great ending sequence that sums up the game or leaves you wanting more from the inevitable sequel.
The last game I remember completing and really enjoying the ending (maybe through rose tinted glasses slightly) was Halo 1. The last level was great fun thundering through driving the off road Warthog thing against the clock with explosions everywhere and aliens flying all over the place and then the end FMV. It was great, or thats how I remember it anyway.
Dead Space 2, great game, loved it but the last level was way too easy, I did enjoy the last stage but suddenly thought "is that it"?!? I wish developers would really think through the story of a game ALL the way to the end, not start well, stuff in a half decent middle bit and then trail off the effort to the end. I want the ending to be fantastic, the best level of the game, with a real challange and a great FMV. I look back at older games like Doom and Doom 2, fighting the Cyberdemon and then killing the cameos of Commander Keen or fighting the Icon of Sin to find Romero's head on a stake behind it. Old games but with tough last levels.
Sigh...anyone else know what Im barking on about?