Latest GT5 info

Thanks guys for letting me know about imports. Glad they work on all PS3s. Another thing, Ihear of you all referencing GT5 "TT"...what is the "TT" bit? Time trial? I have GT5 Prologue spec III. There is nothing else yet right?
 
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What I do want to see is some concrete physics/AI and good indication of in-game graphics to put my mind at rest that this isn't just another GT 'driving' game and has now got closer to simulation, the number of doors that can fly off or the degree of modelling of the windscreen wiper bolts isn't that important to me.

The TT demo did show that the Physics are now more entertaining, but still it feels very much OTT and un-naturaly at times, very much like NSF:Shift, so although indicative, I can't believe this is the final thing either..

The Normal Car on the tyres it uses doesnt feel right on the TT demo.
Now have they made it awkward for a reason and to show a big difference to the TUNED version?

As for the TUNED car it takes quite a bit of getting used to but I have to put it up their with some of the best cars ive played on any console racing sim. The proof of this comes from the leaderboards with some amazing times. It takes great skill to drive the car but even moreso at the limits of each persons ability its exciting. Anyone pushing hard will have found many times the back end go, a few wobbles from the car or enter a corner too fast trying to find the limits of the brakes but its all about learning the limits and I love that with this.

The feedback through the wheel and strict control required on the throttle are to a very high standard for a console. Definate improvements were made over GT5P characteristics and for me I dont expect PC sim levels but I do expect a challenging and fairly realistic physic model which this seems to offer. Importantly however it is fun to play.

People will always have their fave cars and physics handling in differing games and not everyone will always agree its too subjective and personal. I by no means would be anything special at these games although I do expect to finish within the top 30-50 for the UK rankings going by my current times but its been real challenging for me in doing that.
 
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Thought Id post link to a new trailer
http://www.gran-turismo.com/jp/news/d8893.html
A new interview with Kaz
http://wot.motortrend.com/6629343/e...ate-from-creator-kazunori-yamauchi/index.html
Thank you to Takayuki Nushida for his translation.

Motor Trend: How far along is GT5 from completion?

Kazunori Yamauchi: It's almost done. We're at the final stages, just brushing up the finishing touches and raising the quality of everything right now.

There'll be 950 cars, 20 locations and 70 layouts. So it'll be packed.

Any EVs and hybrids included?

Yes, definitely. Prius and Tesla will be included, as well as some others in the mix.

Like the new Hondas, the CR-Z and HSV-010GT?

We're working on both cars right now, actually. The LFA too. There are plenty of cars being built as we speak.

We've heard rumors of a track editor. Any comment?

At this point, it's just a rumor. So you'll have to see. (It must be noted, he said so with a smile, leading us to believe that some sort of track editor is in the works for the new game.)

What was the reasoning behind choosing the Mercedes-Benz SLS AMG as the cover car for GT5?

It just happened by chance, really. It's really luck more than anything. It was at the most opportune timing. I came across a beautiful new car and met the people making the cars over at AMG.

What's the process like?

Most of the time when we're picking cover cars, we're not actually looking for one. Again, it mostly happens by chance. This time around, we happened to make friends with AMG and when I was allowed to drive on the Nurburgring with the SLS for the first time, I came to realize what an amazing car it really is. It was just perfect for the package cover and that's how it came about.

Did you happen to record a time?

They actually had an AMG test driver driving in front of me in an SL Black Edition and they requested, "Please don't overtake him." So I couldn't really tackle it for time. But I saw him running off the track a few times, smoking the tires and kicking up dirt, struggling to best my pace. It was a really fun experience.

What are some of the features your most excited about releasing to the public?

With GT5, we're striving to redefine the racing game that we started with GT1. The game as a whole is completely new. But online functionality has to be at the top. We've worked so hard on it and we're hoping it's a hit.

Will users be able to set up car clubs and racing leagues?

Yes, they will. But I'm sorry but I can't elaborate much at this point.

Is Porsche involved in this edition?

Sadly no. There were some licensing issues.

How much will users be able to significantly tune their cars? Which type -- stock or tuned -- do you prefer?

They will be able to tune cars. It's another detail I can't disclose. But as for which type of car I prefer, I like both very much. I have both stock and fully modified cars in my garage.

Speaking of your cars, is your GT-R back from Nissan?

Yep. It's been fully upgraded to 2009 specifications with a few SpecV parts included here and there for a custom feel to it.

You're a very busy man nowadays. How often do you drive your personal cars?

You're right. Sadly, not that much. I find that nowadays time is hard to find, especially with GT5 culminating and also since I've recently started racing regularly last year. But that said, I do drive quite a bit. I try to get into every new car that's released in Japan.

Will you pursue racing as more than just a hobby?

Of course, I have no ambitions to become a professional driver. Racing is very segmented into levels with a clear career path. Like me, not every racer strives to be an F1 ace. I simply race to race and become a better driver on a particular circuit.

For me, racing is treated more like pastime. It's something that I can go do every weekend. I'm fortunate enough to treat it much like golf. Everything I learn on track also feeds back directly into Gran Turismo.

Racecar versus a tuned car.

A racing car is purpose built for a particular setting. You're more at one with the machine than you could ever be in a tuned or production car. That's one of the beauties of racing. Again, we're striving hard to communicate these differences in GT5.

Any favorite racing series?

I have no set favorite. If it has wheels and goes fast, I'll watch it.

That sounds like all of us here at MT. How about a certain driver?

Well, that depends on the series. For Formula 1, it has to be Ayrton Senna. In WRC, it's Sebastien Loeb. He's a great friend of mine -- a really good guy. We hang out quite often.

For North American racing, my pick would have to be Jeff Gordon. I once attended an event where I was his passenger in a rally car, and man, the guy can really slide!

So he's a pretty well-rounded driver then.

Definitely. His car control was more than impressive.

Favorite U.S. track?

While I haven't raced in the U.S. much, I have competed on Thunder Hill. I like that track very much. Other favorites are Laguna Seca and Sears Point.

Tracks in the U.S. are vastly different than they are in Europe or Japan. There are many more elevation changes, reverse banks, and sharp switchbacks. I'm a big fan of them.

One car that you haven't yet driven, but would love to.

McLaren F1 hands-down. The new Tesla S too.

Some of our readers would like to know about in-game weather changes and skidmarks. Will they be included?

I'm hoping our players won't be caught up with minor details. If they pick at every little thing, nobody will be satisfied. It's the overall evolution that will impress. Skidmarks should be of no concern. (He says with a laugh).

What's your opinion of 3D gaming?

The technology has come far, but it's still in need of major developments. Once it's up to par, it will be great. The GT series will be right there ready to adopt it.

You're a well-known perfectionist. Will it ever stop? Is GT6 being worked on?

GT5 will come to an end somewhere -- we've been working on it for five years since GT4. What's to come after that we can only see once GT5 is out.

GT5 is completely different from GT5 Prologue and GT PSP. It's something completely new. It's really got our soul in it.

Are you headed to this weekend's Tokyo Auto Salon?

Yes, my team and I will be there. We're planning to have one of the biggest GT5 displays we've ever built. There will be more manufacturer agreements announced there as well. It'll be a great show for us.

And lastly,when's it going to be released?

March 2010 is still the target release date for the Japanese market. As for North America, nothing has been set.

Read more: http://wot.motortrend.com/6629343/e...or-kazunori-yamauchi/index.html#ixzz0cgjL5XM8

And news from some GPS gizmo for GT5
http://www.gtplanet.net/gran-turismo-5s-gps-functionality-3d-confirmed/
Here’s some of the first news to come out of the Tokyo Auto Salon 2010: Polyphony Digital has partnered with auto technology company Denso to develop a “GPS-track day unit”, one of which will be included in the new Toyota FT-86G. It works by monitoring your position as you put in hot laps around a real-world track (which is also in GT5, of course). Pull the memory card out of your car and plug it into your PS3, and the data collected will be used to reconstruct your lap within the game. From there, you’ll be able to watch your replay or compete against yourself by loading the replay as a “ghost” car.

According to MotorTrend, Polyphony and Denso’s GPS unit was tested in a race-spec Lexus IS-F at the Nurburgring last October (probably during Yamauchi’s VLN race). MotorTrend editor Peter Lyon was also able to confirm that a “3D version” of GT5 will be available “as soon as 3D TVs become available on the market,” (Sony’s 3D TVs will be available this summer).

Thanks to Snaeper for sending this in!

Ok not much to most but still a pretty cool idea, Wonder if I can one for my Seat?
 
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