Man of Honour
- Joined
- 5 Oct 2008
- Posts
- 8,997
- Location
- Kent
I don't know about you, but I keep seeing updates from valve (not often enough for L4D) that don't massively excite me. I have a few ideas of things I'd like fixed (see implemented) but want to put them into the same place as well so this is as good a place as any to do it. Here's what I'd like to see:
Update Released.
Game Mechanics:
-4x4 Matchmaking is now available
-The game/lobby browser is now removed by default, but can be enabled through options (or accessed via console command).
New Campaign:
-The Last Stand Campaign with the Light House survival map serving as a finale has been released.
Survivor Changes:
-Medpacks in Versus capped at 2 extra from safe room (max). All others are now pills.
-Pipe bombs and molotovs are now closer in spawn amounts for both teams.
Infected Changes:
-Tanks now run faster when set on fire in VS
-Tanks now ghost instead of ai spawn, though still have to spawn at a set distance from/out of sight of survivors. This stops AI from being given control, which often acquired damage before the player got control. Music still plays and if they don't spawn after a certain time, control is cycled to the next player.
-Boomer vomit delay on spawn and when it stops moving is now removed
-Boomer can now throw up through fences and survivors
-Infected are not spawned automaticly in finale
-Hunter pounce damage delay minum cap set at 6. If any lower there will be no delay between the instant damage and when the Hunter starts causing extra damage.
-Hunter can nolonger be melee blocked with damage pounces above 10 in power.
-Hunter high pounce targeting improved, making it easier to land high damage pounces.
Add-on Campaigns:
-Now download ingame if the client hasn't got the campaign being played on the server/set up in the lobby.
-Game reliant events such as tank spawns in finale are now forced if the map bugs out. This way players can still finish their game.
-Map Pack 1, including custom maps such as Death Aboard (Coop/Versus), Dead Before Dawn (Coop/Versus) and Central Dark (Survival) is included.
Original Campaign Fixes:
-Dead Air and Death Toll have now both have exploitative positions fixed and gameplay tweaked as shown here: http://forums.steampowered.com/forums/showthread.php?t=907695 (minus the weapon in safe room changes)
That update would make me extremely happy.
Update Released.
Game Mechanics:
-4x4 Matchmaking is now available
-The game/lobby browser is now removed by default, but can be enabled through options (or accessed via console command).
New Campaign:
-The Last Stand Campaign with the Light House survival map serving as a finale has been released.
Survivor Changes:
-Medpacks in Versus capped at 2 extra from safe room (max). All others are now pills.
-Pipe bombs and molotovs are now closer in spawn amounts for both teams.
Infected Changes:
-Tanks now run faster when set on fire in VS
-Tanks now ghost instead of ai spawn, though still have to spawn at a set distance from/out of sight of survivors. This stops AI from being given control, which often acquired damage before the player got control. Music still plays and if they don't spawn after a certain time, control is cycled to the next player.
-Boomer vomit delay on spawn and when it stops moving is now removed
-Boomer can now throw up through fences and survivors
-Infected are not spawned automaticly in finale
-Hunter pounce damage delay minum cap set at 6. If any lower there will be no delay between the instant damage and when the Hunter starts causing extra damage.
-Hunter can nolonger be melee blocked with damage pounces above 10 in power.
-Hunter high pounce targeting improved, making it easier to land high damage pounces.
Add-on Campaigns:
-Now download ingame if the client hasn't got the campaign being played on the server/set up in the lobby.
-Game reliant events such as tank spawns in finale are now forced if the map bugs out. This way players can still finish their game.
-Map Pack 1, including custom maps such as Death Aboard (Coop/Versus), Dead Before Dawn (Coop/Versus) and Central Dark (Survival) is included.
Original Campaign Fixes:
-Dead Air and Death Toll have now both have exploitative positions fixed and gameplay tweaked as shown here: http://forums.steampowered.com/forums/showthread.php?t=907695 (minus the weapon in safe room changes)
That update would make me extremely happy.

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