Man of Honour
- Joined
- 5 Oct 2008
- Posts
- 9,007
- Location
- Kent
I have been playing a lot of this game since its release. It's good fun, but the infected team in versus has some annoying bugs in it that I would like to see got round. The ideas are listed in class.
Hunter:
The AI can jump without attacking, the fact that often to get away from survivors the hunter has to charge via crouching then leap away means that they can just be meleed to death to easily. I think this could be countered having the main attack button as leap only, if they are not crouched (ie they cannot attack from a leap, but it's a useful getaway mechanism). The crosshair going red on a target would also mean that the hunter would leap for THAT target without fail. Meaning that pouncing on the target not already on the floor or leaping over a smokered survivor would be possible.
Smoker:
Range improved and maybe a homing tongue would be useful. I.e. if it goes red and locks on the tongue follows the targeted survivor round obstacles as far as the range allows (which DOES need to be longer) and starts dragging them back. The amount of times that I miss despite clicking at the precise second that the tongue goes red makes me very frustrated.
Boomer:
The range of the boomer seems to be very hit and miss. Sometimes it seems to be much longer and hits survivors from a reasonable distance, and others it misses from quite close. This is a bug that needs fixing. I was thinking about improving a boomer's health initially but having thought about it, it doesn't need to be really. Making them be able to sprint would be handy though, just have it that they cannot puke when they sprint and that if they are blown up when sprinting all the biles goes in that direction, (therefore only covering the survivors infront of the boomer). The sprinting speed should be too fast, but an example of when it could help would be in No Mercy Finale when the boomer spawns miles away. It's too easy for survivors to hear them and go after them.
Tank:
It gets stuck in vents and small spaces too easily. A way to counter this could be to both give it the ability to hit multiple survivors in one swipe and to give it the ability to crawl. Also the ability to climb more surfaces. The AI seems to be able to climb up where the human controlled can't and this should be the same for both.
Witch:
Much more health, making her more difficult to kill, but maybe having her less aware. Ie making her sensitive to being set on fire, torchlight or being shot still, but that if you walk silently right behind her, she doesn't move. Despite the extra health, headshots should still work though (to keep the achievement working).
These are just some ideas, any other ideas or thoughts on mine? It would generally make infected more fun to play as and shouldn't affect the balancing of the game too much as far as I can see.
Hunter:
The AI can jump without attacking, the fact that often to get away from survivors the hunter has to charge via crouching then leap away means that they can just be meleed to death to easily. I think this could be countered having the main attack button as leap only, if they are not crouched (ie they cannot attack from a leap, but it's a useful getaway mechanism). The crosshair going red on a target would also mean that the hunter would leap for THAT target without fail. Meaning that pouncing on the target not already on the floor or leaping over a smokered survivor would be possible.
Smoker:
Range improved and maybe a homing tongue would be useful. I.e. if it goes red and locks on the tongue follows the targeted survivor round obstacles as far as the range allows (which DOES need to be longer) and starts dragging them back. The amount of times that I miss despite clicking at the precise second that the tongue goes red makes me very frustrated.
Boomer:
The range of the boomer seems to be very hit and miss. Sometimes it seems to be much longer and hits survivors from a reasonable distance, and others it misses from quite close. This is a bug that needs fixing. I was thinking about improving a boomer's health initially but having thought about it, it doesn't need to be really. Making them be able to sprint would be handy though, just have it that they cannot puke when they sprint and that if they are blown up when sprinting all the biles goes in that direction, (therefore only covering the survivors infront of the boomer). The sprinting speed should be too fast, but an example of when it could help would be in No Mercy Finale when the boomer spawns miles away. It's too easy for survivors to hear them and go after them.
Tank:
It gets stuck in vents and small spaces too easily. A way to counter this could be to both give it the ability to hit multiple survivors in one swipe and to give it the ability to crawl. Also the ability to climb more surfaces. The AI seems to be able to climb up where the human controlled can't and this should be the same for both.
Witch:
Much more health, making her more difficult to kill, but maybe having her less aware. Ie making her sensitive to being set on fire, torchlight or being shot still, but that if you walk silently right behind her, she doesn't move. Despite the extra health, headshots should still work though (to keep the achievement working).
These are just some ideas, any other ideas or thoughts on mine? It would generally make infected more fun to play as and shouldn't affect the balancing of the game too much as far as I can see.