Lock On:Flaming Cliffs 2.0 coming Jan 2010

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Lock On:Flaming Cliffs 2.0 OUT NOW!

Edit2:- 1st Patch for Lock On:- Flaming Cliffs 2 has been released.

Download here --> http://lockon.co.uk/?&end_pos=2539&scr=products

Edit:- It's OUT NOW :D

DUXFORD, UK, March 26, 2009 – The Fighter Collection and Eagle Dynamics have released Lock On: Flaming Cliffs 2. This is an upgrade to the unofficial Lock On: Flaming Cliffs add-on. Lock On: Flaming Cliffs 2 features all the flyable aircraft of Lock On: Flaming Cliffs and includes several fan-requested updates to aircraft, sensor, and weapon systems. Lock On: Flaming Cliffs combines a large stable of modern U.S. and Russian aircraft to fly over Russia and Georgia with game play for both casual and hardcore flight simulation enthusiasts.

http://lockon.co.uk/index.php?end_pos=1322&scr=shop

Could I get a passing Mod to change the Title Please?


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I knew they were working on something for Lock On, I didn't think they were gonna make it multiplayer compatible with DCS:-Black Shark, among many other improvements.

Blurb....
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THE FIGHTER COLLECTION AND EAGLE DYNAMICS TO RELEASE LOCK ON: FLAMING CLIFFS 2.0 UPGRADE

DUXFORD, UK, November 17, 2009 – The Fighter Collection and Eagle Dynamics will release Lock On: Flaming Cliffs 2.0 in early 2010. This will be an upgrade to the unofficial Lock On: Flaming Cliffs add-on. Lock On: Flaming Cliffs 2.0 will feature all the flyable aircraft of Lock On: Flaming Cliffs and include several fan-requested upgrades to aircraft, sensor, and weapon systems. Lock On: Flaming Cliffs combines a large stable of modern U.S. and Russian aircraft to fly over Russia and Georgia with game play for both casual and hardcore flight simulation enthusiasts.

Lock On: Flaming Cliffs 2.0 will feature the same world environment and game functionality as the Digital Combat Simulation (DCS) series and will be online compatible with the Ka-50 attack helicopter simulation DCS: Black Shark www.digitalcombatsimulator.com. Lock On: Flaming Cliffs 2.0 will allow Lock On pilots and Black Shark pilots to now fly online together in both cooperative and head-to-head online play.

The Lock On: Flaming Cliffs 2.0 upgrade for owners of Lock On: Flaming Cliffs 1.12 will be available for sale as a download from the Eagle Dynamics Lock On web site for $14.99 USD. http://lockon.co.uk/. The upgrade will first be released in English and Russian with French, German, and Spanish versions to follow.

By using the DCS environment, Lock On: Flaming Cliffs 2.0 users will have improved terrain, mission editor, AI flight models, 3D objects, artificial intelligence (AI), and multiplayer. The aircraft of Lock On: Flaming Cliffs 2.0 will include:

• Su-25 (new 3D model)
• Su-25T
• A-10A
• Su-27
• Su-33
• MiG-29A
• MiG-29C
• F-15C

Several new missions and campaigns will be included in Lock On: Flaming Cliffs 2.0.
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Nate
 
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The FAQ...........

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Flaming Cliffs 2.0 Upgrade FAQ

Q: What new features does the Flaming Cliffs 2.0 upgrade add?
A: The following features are added:
- Runs under DirectX 9C
- Improved Mission Editor with trigger system
- New terrain area to include much of Georgia. This will be same map as used in DCS: Blacks Shark. As such the Crimea has been replaced with the addition of Georgia.
- More detailed terrain to include more ground objects, larger forests, and higher resolution elevation data
- Improved clouds
- High resolution airfield textures
- Improved multiplayer system with embedded game browser
- More robust online cheating prevention
- New and improved menu system
- Numerous new, highly detailed ground units including infantry
- Improved flight performance for player-controlled aircraft
- Improved flight models for all artificial intelligence (AI) controlled aircraft
- New, more realistic G-tolerance modeling
- Limited 6 DOF cockpits that move up, down and sideways according to maneuvering
- New and highly-detailed Su-25 model
- Advanced ballistics are implemented for all flyable aircraft, including ricochets of AP rounds
- F-15C locked target IFF indication
- More realistic ranges, seeker guidance and fuzes for air-to-air missiles
- More realistic electronic countermeasure operation and performance
- New and improved sound engine
- New radio message voice-overs

Q: Will my Flaming Cliffs 1.12 missions work with Flaming Cliffs 2.0?
A: Due to a change in the world location and mission editor, they will not. However, when installing the upgrade you have the option to create both Flaming Cliffs 1.12 and Flaming Cliffs 2.0 parallel installs. Flaming Cliffs 1.12 and the upgraded Flaming Cliffs 2.0 will not be online compatible.

Q: Will Flaming Cliffs 2.0 and DCS: Black Shark be online compatible?
A: Yes! You will now be able to fly head-to-head and cooperatively with players flying the Ka-50.

Q: Is a player flyable Ka-50 included in Flaming Cliffs 2.0?
A: No. To fly the Ka-50 you must own DCS: Black Shark. However, AI-controlled Ka-50 helicopters are included in Flaming Cliffs 2.0.

Q: What mission content will be included in Flaming Cliffs 2.0?
A: Each aircraft will have several new single missions and new Su-25 and A-10A campaigns will be included.

Q: Will new documents be provided?
A: Yes. A new Flaming Cliffs manual will be provided as well as a new Install Guide.

Q: Will 3rd party modifications created for Flaming Cliffs 1.12 work in Flaming Cliffs 2.0?
A: Yes, in most cases. However, some minor modifications made need to be made for 3rd party-created aircraft.

Q: What operating systems will be supported?
A: Windows XP, Windows Vista and Windows 7.

Q: What copy protection will be used?
A: StarForce online activation (only) will be used. Based on the success of DCS: Black Shark protection, we feel this provides the best compromise of user-friendliness and protection of property. Unlike the reported hardware problems reported with an earlier version of StarForce applied to the original Flaming Cliffs, no such issues have been reported with the current online activation method that does not install any drivers to the user’s computer.

Q: When will Flaming Cliffs 2.0 be available?
A: We plan to make the upgrade available for download from the Eagle Dynamics website in January 2010. http://lockon.co.uk/

Q: How much will this upgrade cost?
A: $14.99 USD

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Nate
 
Flaming Cliffs was unofficial?!

Starforce :(

Was just thinking that, how can it be unofficial? Unless the 1.12 patch was fan made and this version 2.0 is an upgrade over that? Looks like installing could be a bit confusing :)

Really looking forward to this, thanks for the info as I never knew an update was planned.

Starforce is not that bad on FC. Once the latest updates are applied the drive always reads the disc as being ok. Might just be lucky though as I've herd of a few problems.
 
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I think it was only "unofficial" because of a licensing issue with Ubi Soft.

Looks like I'm going to be learning the Su-27 again. I can imagine the possibility for online missions now, Su-25's and Ka-50's working together..MiG's keeping them safe :D

Oh and the starforce with Flaming Cliffs 2.0 is the same as is in DCS: Black Shark - online activation. As in there are no cd-drivers installed like in Flaming Cliffs. I havn't seen a single post blaming the new SF for breaking anything.
 
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I'm not worried about the current version of Starfarce, just wont give my money to any company using them.

More than enough to keep me entertained without having to let them have my money.
 
I think it was only "unofficial" because of a licensing issue with Ubi Soft.
.

Yeah that's correct, UBIsoft own the Lock On name, Eagle Dynamics own the code. UBIsoft are not involved with the addon, just the original developers, so it is "Unoffical". Means nothing really.

The Online activation has and always will be a divisive subject. Personally it doesn't bother me, but to each their own.

Nate
 
Eagle Dynamics have updated the FAQ, to address some of the questions that have popped up since the announcement........

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Q: Will Flaming Cliffs 2.0 use the same "engine" as Black Shark?
A: It would be more accurate to say that both Flaming Cliffs 2.0 and Black Shark use the same generation of The Fighter Collection Simulation Engine (TFCSE). This was done not only to improve the Flaming Cliffs series in many key areas, but to also allow multi-player compatibility between the two brand series. Given this, they share many things in common, including:

• Map and airbases
• Multiplayer and network code (sorry, no dedicated server yet)
• Log Book
• Encyclopedia
• AI units and AI actions
• Track file system
• Options
• Mission Editor
• Campaign Editor
• Modding openness
• World lighting and shadowing
• TripleHead2Go support
• Force feedback implementation
• Monitor resolution support

Q: What are the system specifications for Flaming Cliffs 2.0?
A: The same as for Black Shark. For most users, the game will run faster than Flaming Cliffs 1.12.

Minimum system requirements:
Windows XP, Vista or 7
CPU P4 2 GHz
RAM 2 GB
Video card 256 MB RAM
Compatible with DirectX 9
5 GB HDD space
Sound card
Keyboard and mouse.

Recommended system requirements:
Windows XP, Vista or 7
CPU Intel, Core 2 Duo or AMD X2
RAM 3 GB
Video card with 512 MB RAM (ATI Radeon HD4850+ or nVidia GF8800+)
Compatible with DirectX 9
5 GB of HDD space
Sound card
Keyboard and mouse
and joystick.

Q: If I install the Flaming Cliffs 2.0 upgrade to an existing copy of Flaming Cliffs, will I still need the original Flaming Cliffs CD to launch it and still go through activation?
A: No, only the Flaming Cliffs 2.0 protection system would be used.

Q: Will the upcoming DCS: A-10C Warthog be online compatible with Flaming Cliffs 2.0?
A: We do not know yet as DCS: A-10C Warthog is still in development.

Q: Can I port Flaming Cliffs missions into Flaming Cliffs 2.0?
A: No, due to significant changes in the map and Mission Editor.

Q: Will a combined package of Lock On and Flaming Cliffs 2.0 be released?
A: This is possible and something that is under investigation with Ubisoft (owners of intellectual property rights of Lock On).

Q: Will it be possible to build missions in both Black Shark and Flaming Cliffs FC 2.0 and use them interchangeably?
A: For the most part yes, but some mission modification would probably be needed due to a different set of flyable aircraft.

Q: Will all Flaming Cliffs 2.0 flyable aircraft now have the Advance Flight Model (AFM) system?
A: The Su-25 and Su-25T most certainly will and will have some performance tweaks. The other aircraft will have the Standard Flight Model (SFM) but will see more realistic performance in regards to such items as climb rates, acceleration, and top speeds.

Q: What if I do not have a copy of Flaming Cliffs to upgrade to Flaming Cliffs 2.0?
A: Likely in the Spring of 2010 we will release Flaming Cliffs 2.0 of DVD. This version will be a complete Flaming Cliffs 2.0 install but will still require Lock On to be first installed. You can purchase Lock On at: http://www.kengray.co.uk/lockonbuy.htm

Q: What about including 3rd party models, textures, etc.?
A: While 3rd party developers are certainly free to add these to Flaming Cliffs 2.0 after release, they will not be integrated due to past issues attempting to use 3rd party content and legal issues.

Q: Will the released terrain tools be compatible with Flaming Cliffs 2.0?
A: Yes.

Q: Will Black Shark and Flaming Cliffs 2.0 be run from the same executable?
A: No, they are two separate programs. They only link together in regards to online compatibility.

Q: Has the AIM-120B/C performance been improved?
A: Yes in regards to range, speed, fuze ranges, and counter-counter measure effectiveness. Other missiles have also been improved. In a related manner, ECM burn-through ranges have been moved significantly out and a 15 second ECM warm-up time has been added to address ECM blinking online.

Q: What are the payment options for Flaming Cliffs 2.0?
A: Most major credit cards will be accepted through:
http://lockon.co.uk/index.php?end_pos=1322&scr=shop(=en&cat_sid=0

Q: Will the Flaming Cliffs 2.0 aircraft receive the same level of detail regarding navigation systems, lights, and radios as the Ka-50 in DCS: Black Shark?
A: No, that level of detail is reserved for the DCS series. Except for when indicted in this FAQ, Flaming Cliffs 2.0 aircraft will be as they are in Flaming Cliffs.

Q: Will multi-player aerial refueling be supported in Flaming Cliffs 2.0?
A: As in Flaming Cliffs 1.12, the answer is no.

Q: Why are the Flaming Cliffs 2.0 limited 6 DOF and not full 6 DOF?
A: Unlike the Ka-50 cockpit in DCS: Black Shark, the Flaming Cliffs 2.0 cockpits are not full 3D in every aspect that allows unlimited 6 DOF movement around the cockpit. Yaw, pitch, and Z-axis are as they were in Flaming Cliffs, but X, Y, and roll are limited.

Q: Will the training tracks be updated?
A: Yes.

Q: Where will the boxed version of Flaming Cliffs 2.0 be available?
A: Outside of TFC website (http://www.kengray.co.uk/lockonbuy.htm), that has yet to be determined.

Q: If there are future Black Shark patches, will Flaming Cliffs 2.0 still be online compatible?
A: We will make every effort to retain this compatibility.

Q: What will be the activation limits for Flaming Cliffs 2.0?
A: 8 activations and 10 deactivations. Note that just reinstalling the game does NOT use an activation! An activation or deactivation is only used when there is a significant hardware or OS change. Even if the user has exhausted all of their activations and deactivations, more are provided with proof of purchase. If in the unfortunate circumstance Eagle Dynamics were to go out of business, our intent would be to release a final patch to remove copy protection.

Q: What would be the Flaming Cliffs upgrade paths be:
A: Either Lock On + Flaming Cliffs unofficial add-on (you would not have to activate) + Flaming Cliffs 2.0 upgrade or Lock On + Flaming Cliffs 2.0 DVD.

Edit:- Recently added
Q: Is it true that bird ingestion has been added?
A: Yes, but it can be set on or off with .LUA setting.
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Nate
 
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Jan update.

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Dear all,

We would like to provide you with some development updates.

Our immediate priority at this time is the finalizing of the Flaming Cliffs 2.0 upgrade for Lock On. The project is currently undergoing final testing, however this does not mean it is immediately close to release. Besides testing and fixing bugs, other important tasks still underway include mission/campaign content generation, training course development, and recording new radio messages. Furthermore, translations from Russian to English and vice-versa are still ongoing and all of these items have to be localized into French, German and Spanish. As you can see, there is still significant development to be done and we are not ready to provide a specific release date beyond the previously mentioned early-2010. Please bear in mind that release dates are always tricky and our goal is not to release as soon as possible, but release as soon as possible with confidence in the quality of the product - maximally bug-free and feature-full.

We are also hard at work on our second DCS module, the A-10C Warthog. There are many new features in development for this project. Expect more details to begin coming out after the FC2 release.

Given the very high workload on both the entertainment and military side of development, we've had to re-prioritize our previously announced third-party support tools. As you know, we've already released terrain development plug-ins and a number of third-party maps are now under development. Among these, very good progress is being made on the Nevada terrain, which we hope to officially include in DCS: A-10C as a training map. We are now working on a new set of terrain tools, which will support some new terrain technologies planned for DCS: A-10C. Our goal is to make terrain creation and rendering easier and more effective. On the other hand, we've had to hold the development of other third-party tools as the team resources are simply being used elsewhere at this point. We realize there is a lot of interest about this and we'll keep you posted if anything changes.

We would also like to share some feature updates for FC2. FC2 will feature the much requested Mission Planner interface. This is an item we've been planning for quite a long time and we are happy to be able to include it in FC2. The Mission Planner will be available from the Briefing menu in the single-player GUI. It will be a simplified version of the Mission Editor, showing only those units not hidden by the mission designer and allowing the player to edit the flight route (excluding take-off and landing points) and payloads/fuel/skins. The Mission Planner will not be available in the multi-player menu. Also, FC2 will feature video-based training. The training course will be based on the FC training module, but re-recorded in FC2 to account for changes and updates, including text subtitles and voice-overs for all aircraft now.

Thank you.

EvilBivol-1
TFC/ED Associate Producer
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Nate
 
Hang on, did i read that right about us Ka-50 pilots can fly online with people using Flaming Cliffs? i can only just deal with ground targets nevermind trying to dodge missiles from planes lol
 
Hang on, did i read that right about us Ka-50 pilots can fly online with people using Flaming Cliffs? i can only just deal with ground targets nevermind trying to dodge missiles from planes lol

Yep! The idea would be you'd have planes on your side protecting you :p

One step closer to a digital battlefield..
 
hah yeah but look at it the otherway, its going to be fun doing coop ops with Su-25t and ka-50 pilots working together.

You ka-50 pilots are going to get buzzed all the time :D
 
You will have to find me first lol, but i do agree with the 25t and 50 pilots working together, it looks as though i need to brush up on my combat flying, a little rusty as at the moment i just seem to fly around for the hell of it.

and ill need to do is, find my 300+ page manual i printed off and put in a ring binder, cant remember where i put it.
 
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I can foresee lots of Multiplayer missions with without fighters for this very reason. It will take some creative Mission making to get Helos and Fixed wing craft working well, head to head, in Multiplayer.

Popping A-10s with the Shkval is going to take some practice! I can barely hit another Ka-50 at the moment.

Nate
 
New announcement from ED.

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Dear all,

As most of you are aware, the development of Flaming Cliffs 2 has taken much longer than expected. What was originally planned as a two month development cycle has turned into a nine month development cycle. This was primarily due to including much more new content than we had originally planned and an extended beta test period to clean up the product. We wanted to address as many community concerns about Flaming Cliffs as possible.

Unfortunately, time is money and the cost of development has far exceeded what was budgeted. As such, in order for us to at least break even on Flaming Cliffs 2 we have had to increase the sales price to $29.99 USD. This software will both upgrade Lock On to Flaming Cliffs 2 and Upgrade Flaming Cliffs to Flaming Cliffs 2.

We understand that some of you will be upset given the earlier sales price announcement and we apologize for having to make this alteration of our original plan. We do believe though that Flaming Cliffs 2 will be a great product and well worth the cost of admission.

Thanks,
Matt
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I know this may disappoint some but, I'll still be getting it, and I don't mind the price increase too much. Also this is an excellent upgrade for anybody still flying the original Lomac.

Nate
 
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