Ok, not sure if this is possible or not, but we're looking to try an implement this into our mod. If you remember a while back I posted in the pc game section of our group, Monkeywrenchgames.co.uk wanting to produce a game project. This has since developed into a HL2 mod using the source engine.
We want to have a fancy HUD designs and wondered if it is possible to use a 3D mesh in C++. Or if it'd be possible to implement flash into the source engine at all?
Basically we are looking to implement our idea of:
When you press, "tab" or such *If anyone knows half life 2 gameplay* a screen overlay comes up telling you various information, ie Scores/etc. We want this overlay screen to show a 3d brain with a simple 3d navigation system around it. (Ok this sounds vague, ill sketch something up later)
We were able to implement flash into the Torque engine that we have set up for a single player game, so you may be able to use what we have and maybe rescript it to work in the source engine.
Thanks for reading,
~Psy
We want to have a fancy HUD designs and wondered if it is possible to use a 3D mesh in C++. Or if it'd be possible to implement flash into the source engine at all?
Basically we are looking to implement our idea of:
When you press, "tab" or such *If anyone knows half life 2 gameplay* a screen overlay comes up telling you various information, ie Scores/etc. We want this overlay screen to show a 3d brain with a simple 3d navigation system around it. (Ok this sounds vague, ill sketch something up later)
We were able to implement flash into the Torque engine that we have set up for a single player game, so you may be able to use what we have and maybe rescript it to work in the source engine.
Thanks for reading,
~Psy