Looking to invest in the HTC Vive

Soldato
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5 Feb 2012
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Hey fokes, Am sitting there looking at buying the HTC Vive, Though the price hike has really put me off so am considering ebay for one am just not entirely sure about it just yet.

Steam gives me a score of 11, Will this allow up to SS through the mean to play the likes of DCS and Elite without issue or do I need it higher? D:
 
You should be able to SS well with a 980ti. My system scores 8.9 with a GTX970, DCS and Elite run fine with a slight SS.
DCS ran like poo on my i7-6700K (4.6GHz) + GTX1080 with slight SS applied, and for no apparent reason.

Looking forward, everything is perfectly smooth as silk. Rotate your head and look to the sides and it turns to complete vomit-inducing judder, especially over populated areas. The scenery complexity is still the same as looking forward, but something isn't right with that game...
 
Hey fokes, Am sitting there looking at buying the HTC Vive, Though the price hike has really put me off so am considering ebay for one am just not entirely sure about it just yet.

Steam gives me a score of 11, Will this allow up to SS through the mean to play the likes of DCS and Elite without issue or do I need it higher? D:

You should have no problem supersampling with both the Vive and the Rift.

But tbh the Rift is the better buy out of the two when the Touch controllers have released in December. I've listed the advantages that each headset has over the other below:

Rift

  • Headset is lighter and more comfortable to wear
  • Display is sharper and clearer
  • Good quality built-in headphones
  • Easier to set up
  • Less SDE
  • The Rift has the advantages of ATW and ASW so performance will better - no judder
  • ASW has enabled the Rift to lower their minimum specs, so if you have a higher spec machine you'll get a MUCH better performance allowing you to run the likes of Project CARS with all bells and whistles.
  • More software and better quality software available once Touch has released without the need to mess around with Revive.
  • The Rift and Touch controllers are 20 quid cheaper than the Vive (there's no need to get a third camera despite Oculus recommending 3). Having two cameras will give you the exact same occlusion issues as two Lighthouses. You'll have around 1m less space in length and width to play Room Scale games in though.
  • For me personally having the Touch controllers sold separately means that I can spread the cost of the total VR experience. I bought a Rift on Saturday and due to having split payments I can afford to get the Touch controllers next year. If I had to pay it all in one go I wouldn't have had a Rift in my home for the last 4 days.
  • The Touch controllers feel more like and extension of your hands, you'll forget that you're even holding a controller after a while.
  • The Touch controllers have finger tracking.

Vive

  • Motion controllers out of the box, but this advantage will be moot once the Touch controllers have released.
  • More space for glasses wearers
  • Less noticeable god rays
  • A slightly larger FOV
  • A slightly larger play space for Room Scale.

Given the above lists I can't see why anyone would get a Vive over a Rift unless they have problems with FaceBook and/or Palmer Luckey being a bit of an idiot. You'll get a much better VR experience with the Rift and Touch controllers in December.
 
You should have no problem supersampling with both the Vive and the Rift.

But tbh the Rift is the better buy out of the two when the Touch controllers have released in December. I've listed the advantages that each headset has over the other below:

Rift

  • Headset is lighter and more comfortable to wear
  • Display is sharper and clearer
  • Good quality built-in headphones
  • Easier to set up
  • Less SDE
  • The Rift has the advantages of ATW and ASW so performance will better - no judder
  • ASW has enabled the Rift to lower their minimum specs, so if you have a higher spec machine you'll get a MUCH better performance allowing you to run the likes of Project CARS with all bells and whistles.
  • More software and better quality software available once Touch has released without the need to mess around with Revive.
  • The Rift and Touch controllers are 20 quid cheaper than the Vive (there's no need to get a third camera despite Oculus recommending 3). Having two cameras will give you the exact same occlusion issues as two Lighthouses. You'll have around 1m less space in length and width to play Room Scale games in though.
  • For me personally having the Touch controllers sold separately means that I can spread the cost of the total VR experience. I bought a Rift on Saturday and due to having split payments I can afford to get the Touch controllers next year. If I had to pay it all in one go I wouldn't have had a Rift in my home for the last 4 days.
  • The Touch controllers feel more like and extension of your hands, you'll forget that you're even holding a controller after a while.
  • The Touch controllers have finger tracking.

Vive

  • Motion controllers out of the box, but this advantage will be moot once the Touch controllers have released.
  • More space for glasses wearers
  • Less noticeable god rays
  • A slightly larger FOV
  • A slightly larger play space for Room Scale.

Given the above lists I can't see why anyone would get a Vive over a Rift unless they have problems with FaceBook and/or Palmer Luckey being a bit of an idiot. You'll get a much better VR experience with the Rift and Touch controllers in December.

I can see why I'd get a Vive over the Rift, Steam. Simple, Rift has already shown it's not interested in sharing it's games with Vive and for that reason I wont support them.

I didn't know however that the touch remotes have finger support, Like every finger o:?
 
I can see why I'd get a Vive over the Rift, Steam. Simple, Rift has already shown it's not interested in sharing it's games with Vive and for that reason I wont support them.
Apart from being slightly short sighted this isn't an issue if you do decide to by the Oculus. SteamVR games will work with the Oculus and Touch - almost to a fault actually as since I have both I have to disable my Rift for some games that don't quite cater for us crazy buggers that bought two VR headsets.

Additionally there's a 3rd party application that lets you play Rift games with the Vive.

I didn't know however that the touch remotes have finger support, Like every finger o:?

It's not every finger but yeah, the Touch controllers look to be a bit of an improvement over the Vive controllers.

Back on Vive vs Rift - One thing I would say that is if you have the space, the Oculus Rift headset cable is MUCH shorter than the Vive.

I've got a 3.5m x 3.5m dedicated room for VR and the Vive can comfortably walk all around it, but with the Oculus you're going to be limited to a bit less. Again, depends on your physical space you've got available though.
 
So, The Rift with touch is the same price as the vive now. So there are no price differences for room scale VR...

Now am starting to lean more towards the Rift myself, Seeing the games they had lined up for the touch just blew me away...
 
So, The Rift with touch is the same price as the vive now. So there are no price differences for room scale VR....

Technically, in the UK the best price for the Rift is £739 delivered - from Amazon for example.

The Vive is £759 - free delivery from Game.

£20 is the cost of a decent VR game.

Worth checking what free games you get with both to be honest as well. Not sure if that ended with the pre-orders.

EDIT: I meant to say as well, if I was you I'd wait until Touch actually gets released. You'll have a whole wash of people able to review them side by side, at the same time, with the same games. If you've waited this long you've got nothing to gain by buying before then.
 
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So, The Rift with touch is the same price as the vive now. So there are no price differences for room scale VR...
There will be a difference in room scale experience though:if you want true 360-degree wander-anywhere-around-the-room room scale, get the Vive. If you prefer dancing-in-front-of-your-monitor room scale, get the Rift.

The Rift (and Touch) can technically achieve a similar experience to the Vive, but you're going to need to extend that HMD cable and add a couple more cameras. And USB ports. And USB cables...lots of cables. It's understandable why Oculus are not pushing for it since it becomes a consumer support nightmare.

Controller-wise, the Touch adds capacitive buttons and a joystick on each hand (the Vive instead has a capacitive depressible touchpad). It's really not as big a difference as Oculus or the obsessive fanboys would believe, and Valve are doing something similar in the next controller revision (without the silly console joysticks fortunately). Personally I'd much rather have the elegant and efficient tracking system of the Vive than being able to "point" or "thumbs up". ;)

Oculus does have a nice bunch of decent-looking titles coming out though. Hopefully HTC/Valve are paying some more attention to VR developers now...
 
There will be a difference in room scale experience though:if you want true 360-degree wander-anywhere-around-the-room room scale, get the Vive. If you prefer dancing-in-front-of-your-monitor room scale, get the Rift.

The Rift (and Touch) can technically achieve a similar experience to the Vive, but you're going to need to extend that HMD cable and add a couple more cameras. And USB ports. And USB cables...lots of cables. It's understandable why Oculus are not pushing for it since it becomes a consumer support nightmare.

Controller-wise, the Touch adds capacitive buttons and a joystick on each hand (the Vive instead has a capacitive depressible touchpad). It's really not as big a difference as Oculus or the obsessive fanboys would believe, and Valve are doing something similar in the next controller revision (without the silly console joysticks fortunately). Personally I'd much rather have the elegant and efficient tracking system of the Vive than being able to "point" or "thumbs up". ;)

Oculus does have a nice bunch of decent-looking titles coming out though. Hopefully HTC/Valve are paying some more attention to VR developers now...

You do make some good points however Id believe throwing my bed off to the side and clearing my room everytime i want to enjoy the vive will grow old quickly. I feel rift are designing games around a realistic size rather than a entire room which to me sounds ideal...

Not only that but the vives games still look awful... rift just made a deal with disney, they seem to be going out of there way to get big companies on the VR train. Dont get me wrong though ,am a steam fanboy its just when investing a large sum of cash on hardware I do want some sexy games too..

Perhaps i will wait another 6 months :(
 
There will be a difference in room scale experience though:if you want true 360-degree wander-anywhere-around-the-room room scale, get the Vive. If you prefer dancing-in-front-of-your-monitor room scale, get the Rift.

This sums up the difference perfectly and is really the main factor before choosing. I would audition both first if you can though, the visual experience on both is fairly user-specific.
 
I would wait until Oculus releases the touch controllers at least. At the moment there is a lot of talk about roomscale from both sides. When the reviews of the Oculus Touch come out, you will get an idea of which will suit your room better.

I reckon that there will be very little difference between the two solutions, the Vive will probably be better for larger areas.
 
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