There will be a difference in room scale experience though:if you want true 360-degree wander-anywhere-around-the-room room scale, get the Vive. If you prefer dancing-in-front-of-your-monitor room scale, get the Rift.
The Rift (and Touch) can technically achieve a similar experience to the Vive, but you're going to need to extend that HMD cable and add a couple more cameras. And USB ports. And USB cables...lots of cables. It's understandable why Oculus are not pushing for it since it becomes a consumer support nightmare.
Controller-wise, the Touch adds capacitive buttons and a joystick on each hand (the Vive instead has a capacitive depressible touchpad). It's really not as big a difference as Oculus or the obsessive fanboys would believe, and Valve are doing something similar in the next controller revision (without the silly console joysticks fortunately). Personally I'd much rather have the elegant and efficient tracking system of the Vive than being able to "point" or "thumbs up".
Oculus
does have a nice bunch of decent-looking titles coming out though. Hopefully HTC/Valve are paying some more attention to VR developers now...