Loot boxes are not bad game design, say devs

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I don't agree with anything these devs say regarding loot boxes. And "It's just us dinosaurs that remember buying a game once for a fixed price and getting a set experience" is complete and utter BS.

Also, Randy Pitchford should keep his trap shut, permanently. He just digs a hole even deeper.
 
TBF, there's nothing wrong with what Randy is quoted as saying in that article. It makes more sense if you know what a "loot box" is in the Borderlands games, long before it became a gambling/pay to win item bought in a microtransaction.

I get that, but the guy has zero credibility left due to his previous actions within the games industry. I wouldn't trust him with a bag of rice.
 
Devs/pubs have no one to blame but themselves for pulling **** like EA and then getting boycotted by their customers.

Definitely. I'm one of these dinosaurs that liked my games whole and not chopped into bits and pieces and sold as DLC, etc. Some days i ask myself WTF has happened to my hobby. It's getting ridiculous.
 
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