Lord British interview about UO,current game project,future mmos

Tabula Rasa.

He speaks a great game, but can't step up to the mark when it counts and can't make his ideas work. His credibility with me is shot to bits.
 
Watched this yesterday, thought it was a good interview. Was interesting that only 2 of his games in almost 40 years were failures, and interesting that both were when he listened to other people tell him what to do. He is right about the mmo genre and combatants, and right about UO still being one of the few mmos where you had people playing non-combatant characters. Will be watching his new project with interest.
 
I'll be interested to see what he comes up with, UO is my favourite MMO.

I'm hoping for something more UO-like, he is spot on in the interview when he talks about combatants and non-combatants in MMOs. UO was great for all the varied roleplayed characters, I remember people who did all manner of things which werent just about fighting. I tend to agree with him when he talks about how MMOs have just become about hack and slash, so many mmos now you either fight something or you do nothing.

Having said that, I'm not sure that something UO-like in that regard will succeed now as the playerbase has changed, to a degree those early MMOs had a userbase which evolved from people who played pen and paper RPGs and MUDs and were accustomed to not necessarily just fighting and playing different roles and fleshing out their characters. The MMO userbase now is largely a different breed, evolved from people who came from console gaming and other PC gaming genres, largely they arent interested in playing different roles and are only interested in how quickly they can run a dungeon, where their next epic item is coming from, how quickly they can get a group and kill something and what +stat is on item X. To a degree, the world they are in, their place in it, the history of their character and so forth are of no interest. Could probably cut down on a lot of development time really and scrap the world altogether, just have a city with npcs in it and portals to enter various dungeons and instanced battlegrounds, little need for the rest of the world. After all, thats pretty much what many MMOs end up becoming anyway, people stood around in a city in silence waiting for their next instance to teleport to.
 
I'm hoping for something more UO-like, he is spot on in the interview when he talks about combatants and non-combatants in MMOs. UO was great for all the varied roleplayed characters, I remember people who did all manner of things which werent just about fighting. I tend to agree with him when he talks about how MMOs have just become about hack and slash, so many mmos now you either fight something or you do nothing.

Having said that, I'm not sure that something UO-like in that regard will succeed now as the playerbase has changed, to a degree those early MMOs had a userbase which evolved from people who played pen and paper RPGs and MUDs and were accustomed to not necessarily just fighting and playing different roles and fleshing out their characters. The MMO userbase now is largely a different breed, evolved from people who came from console gaming and other PC gaming genres, largely they arent interested in playing different roles and are only interested in how quickly they can run a dungeon, where their next epic item is coming from, how quickly they can get a group and kill something and what +stat is on item X. To a degree, the world they are in, their place in it, the history of their character and so forth are of no interest. Could probably cut down on a lot of development time really and scrap the world altogether, just have a city with npcs in it and portals to enter various dungeons and instanced battlegrounds, little need for the rest of the world. After all, thats pretty much what many MMOs end up becoming anyway, people stood around in a city in silence waiting for their next instance to teleport to.

Isn't this guild wars?

Was a blacksmith in UO, a gunsmith in SWG, and in WoW... destruction specced warlock... sadly it is true WoW has no RP in its G
 
You mean the UO that Raph Koster was responsible for?

Good old Designer Dragon, met him on a few occassions. I always put a lot of the design and concepts of UO down to the original Lord Blackthorn, Starr Long, had some utterly brilliant MMO ideas him. Kind of lost his way over the decades though in regards to MMOs.
 
I'm too young/didnt have a pc at the time to have played the ultima games, but I could have played tabula rasa...and I'm dismayed with myself that I didnt play it.

It looks like exactly my type of game, I just hope firefall is good and eventually planetside 2.
 
Ultima online was absolutely fantastic, I have fond fond memories of playing that game, and I logged a hell of a lot of time into that game! I would give anything for current MMOs to be as in depth as this game was!
 
Ultima Online... I could never really get in to it as I was always aware of the phone bill slowly ticking skywards. :eek:

As for the vid. Screw shovelware and games for brain dead casuals, just remake Ultima's 6 and 7 and Times of Lore! :D I want to be able to play them again and actually appreciate them this time around.
 
I thought it was a good interview, normally stuff like this I want a TLDR version but actually watched/listened to this all.

I loved UO that and Legend of Mir 2 my favorite 2 MMOs of all time. I'm afraid I'll never find another game like them.
 
Really enjoyed the interview tbh and agreed with 99% of what he said. The new games hes working on sound interesting, Im guessing they are going to be linked to facebook somehow. Similar to Mystical Land ( http://www.mystical-land.com/en/ ) which uses the technology that his company has made.

He does talk a lot of sense and seems to want to get away from all these current mmo's where you grab a quest , kill a few mobs and hand it in for a reward. According to his wiki this new britannia game is going to be browser based, not sure how that will pan out with the vision that hes got for it.
 
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